I dont have my files with me right now, but I can explain the border edges things.
First i must explain, i dont REALLY understand what āsmoothing groupsā are, but I suspect thatās where the problem lies. In maya, itās just a case of selecting edges and selecting āhardā or āsoftā, theres no actual mention of groups.
Anyway, hereās my problem, Iām doing low poly work, so things like hydraulic hoses, i delete the end caps, so the hoses are basically open at the end. these edges are what i mean by border edges. If I āhardenā these edges, take them into zbruh with your plug, they get no treatment, and on smoothing the hoses essentially pull back from the end.
to get around it i either need to fill in the end caps or add extra edge loops to hold the smoothing process back.
Like i said, i dont understand smoothing āgroupsā, so maybe itās because theyāre border edges, they dont have connected faces to contain the opposing smoothing group⦠I really dont know, youāre the genious 
As far as my tank obj, it IS a problem, BUT, it forced my to split my tank into logical groups (turret, tread, vents, etc) and import them as sub tools, and itās actually giving me a good degree of flexibility, so I learned something new
For curiosities sake though Iāll send you the obj in the morning.
Seriously, I owe you such a debt of gratitude, itās an awesome plugin in general, but this specific tank project iām building in a style that otherwise would have been close to impossible. 