ZBrushCentral

Skull with Image Planes tutorial

I was wondering if one of you “expert” ZBrushers would check out my progress on the skull tute so far? I would really appreciate the sanity check and get my process ironed out early. Thank you very much for any help/pointers…

Later - Mike

P.S. Well, I attempted to upload the zipped tool, but it would not go - too big. Here’s the megaupload link

I love this new feature. However, when I was following the tutorial, I started off with a minor problem which eventually became worse and worse. When I hit the macro button and got the image plane on the canvas, it seemed to automatically face perpendicular to the poles in my sphere. Here’s a picture of what I mean:

[attach=144993]zbrusherror.jpg[/attach]

It later became a problem when I tried sculpting the nose. It became all pointy. I tried dividing the geometry a few times, which worked ok when I smoothed everything out. But once I start sculpting that pole, it becomes a problem. Here’s the result I got:

[attach=144994]skull.jpg[/attach]

Now what I would like to do, and hopefully you guys can help me figure out how, is to make it so that the poles on my sphere are on the top and bottom of my skull. I tried snapping the sphere in place the way I wanted it before hitting the macro button, but the plane automatically reverts itself to this position everytime, regardless of which way my sphere is facing.

Attachments

zbrusherror.jpg

skull.jpg

hi beach07.you have to use polysphere instead of sphere3d for modelling.You can load it from ztools directory or you can try to rotate 90 degree sphere3d.sorry for my little English.:frowning:

this is my first modelling with zb3.Image plane working fine for me

[attach=56815]skull.jpg[/attach]

Attachments

skull.jpg

Hey Beach, I’ve run into that. Try rotating it in deformation again, but then I think you have to press “store” in Tools: Preview to save its orientation.

Looks great loser

Wow Loser, very nice. Well I’ll try the polysphere tomorrow, but I did just load it up and it looks like it will do a lot better for the job. I don’t even see the poles on that thing. I think that’s what I’ll be using from now on. Thanks for the help guys. Oh and I accidentally made my post in a new thread since this one wasn’t showing up for a while. I thought I maybe posted it wrong or something. So, if a moderator wants to go ahead and delete that thread, go right ahead. Thanks again guys

thx Fiveby, beach07

aaahh… comon guys… is there eny easy step by step tutorial for planex modeling i search in google but there is nothing…

pleaseee

I can’tfigure this out either… wtf.

I tried that tutorial but it doesn’t tell me hwo to replace the images with my own.

This is annoying me…

And peole are saying selecting soem macros and blah blah. What macro’s?! Under my macros list there is hardly anything there!

CAn someone please write instructions for a newbie to ZBrush?

Hi, I know this is a really old topic, but I took this tutorial only few days ago and after some trying, I have one big problem: After some sculpting (I guess…) the symmetry function doesn’t work anymore.

To be more precise, If I sculpt on the right side of the model, this side takes all the details that I want, but on the left side, everything is different, approximate and sometimes with a really different shape if compared to the right one… Someone have an idea on how can this happens?

Thanks in advance :slight_smile: