This is an excellent sculpturing HoOman. Its interesting to see how zBrush evolved over the years, fist it was just a little tool you used to refine your works and nowadays you can do nearly everything with it. Now Maya and Max seem like little additional tools we mostly only use for rendering ^^ ( and animation of course ).
Looking good man :D
Awesome model, thoses mayarenders really made it justice!
- Santis… mersi
- - FoOD -…thank you.
- boeserWolf …thank you, I am happy that I used the Zbrush.
- earthtriber…thank you.
man great work, and thx for the short tutorial
also can you post pics of the sculpt from zbrush with basic material and no texture ?
Awesome breakdown, greatly appreciated ;’)
Amazing work and thanks for that tut!
I’m in the middle of making some wings and they look OK but your process will work better. I just used the trifill brush to create them then sculpted in the bones but the bones don’t look that great so the zSphere will do way better. I’ll be giving this a shot when I get off work.
good good
- rodion vlasov… thanx
- tonare… thanx man, your welcome. i’m happy,
- truubluu… thank you, your welcome.
- slocik … thank you, your welcome.
I put some screenshot here :
Powerfull sculpt!
Respect for a stunning dragon…brilliant
Very impressive! Now I want to make a dragon!
Stunning work dude, The only critic is it’s head. Compared to the fantastic body you’ve created, It could’ve had a kind of more imposing and frightening head, ofcourse that’s how I think.
Really love your arrangement of scales and details on skin
Nice work!!
this is great job man. really liked this one
keep rocking !!
great sculpt, gratzz ^^
How did you send it to maya ? Did you decimate the hires or was it thru a lowpoly version+ displace ?
thanx alot guys…
@ pid18000… i use decimate the hires.
Im not saying you should get back to it, but the belly and wings seem pretty lacking in mid details compared to his sides, still a great model. gj
such a nice works on Scales Dear hooman!keep it up