ZBrushCentral

Sibilas - Delphica, Cumaea e Libica

Creepy ^^ Nice modeling, it reminds me a bit of those two girls with one body for two heads…

HellGrind, thanks dude, here are more images of the process and another close up…

close.jpg

hope you enjoy…

wesclei

Attachments

zspheres_adaptive.jpg

retopo.jpg

cloth_planning.jpg

onehel of a f***ing good job sorry for my starred word but your work is awesome

muaaaaaaaaaaaaaaaaaaaaah

truthhunter, ehehehe thanks for comment…

wesclei

Hi Guys, just showing here the first scketch for the sibilas pose, now i have the anchor points and the foundation behind the cloth, so i can start to paint the their influences… lots of work to do …
comments are always welcome…

pose_1.jpg

cya

wesclei barbosa

Attachments

pose_1_cloth.jpg

pose_front.jpg

pose_front_cloth.jpg

wesclei - Hey man, it’s me, Trevor, from Cesar’s class…good to see this guy again!
He’s come a long way and looks good. Great pose too…really helps bring the guy to life. My crits are kinda small…maybe add a little more crisper detail/modeling to the knee, lower thigh insertion areas. Accentuate the knee cap and the tendons from the thigh connecting to the lower leg. Maybe add a little bit more volume/detail to the brachioradialis/radialis/foream muscles/insertions on the outer part of the arm where the lower arm meets the upper arm. These modifications might help sell the pose even more, by accentuating anatomical points or areas of tension from the pose.The little wrinkles around the center of the robe don’t look quite as realistic or convincing as the rest of it.
These are just my opinions, for what they’re worth…(maybe not much :slight_smile: )

Overall really cool looking…are you gonna texture him?

great work man!! love the pose!!

Alex Oliver

fattkid, hi dude, how are you? nice to see you here…
great observations i really need to review these parts. right now i am trying to get a better idea of clothes, so i can see where it needs details …
thanks for comments, and keep in touch guy…:slight_smile:

  hi alex, thanks for post here...
  
  some more ups about the clothes... starting the second layer, hope you enjoy
 [![pose_side.jpg|960x720](upload://uLNazmJ9qSWjDZ8cREI1RETGClh.jpeg)

Attachments

pose_front.jpg

pose_cloth_front.jpg

pose_persp_cloth.jpg

hi all,

more ups on clothes, hope you enjoy…

[new2.jpg

comments are welcome

cya

wesclei barbosa

Attachments

new.jpg

new_side.jpg

silhouete.jpg

silhouete2.jpg

hi all,

here is the textures that i´ve painted today…
still have to paint others maps, like bump, specular amount, etc…
for now i am using the difuse as test for this missing maps…
here is a render test in max/mr using skin material, hope you like it…

[sibilas_low.jpg]maps.jpg

wesclei barbosa

Keep it up! I smell some really great work here. Nice and strong poses your character have. :+1:
And cloths are also great.

iskon thanks for comment…:slight_smile: im glad that you liked…

wesclei barbosa

hi,

here is the final image for this job… hope you enjoy…

[sibilas_final_low.jpg]

here is a link for a higres version
http://www.wesclei3d.com/images_high/sibilas_final.jpg

thanks …

Wesclei Barbosa

I like the overall quality of this, and your constant update.

good job!

by the way, I think this thread should have more replies than this.

anyway, keep up with the good job!

-hwasup

wow wesclei,

This guy came out really cool. The texturing and rendering looks really good, it compliments the look/feel of the model nicely. This is a lot of work, good job.

neversong2, hey guy, thanks for the words… you are right about comments… thats the reason to post here… but no problems… keep walking ehehhehe
tx

fattkid tx for the comment…

more views comming…

cya

hi guys just showing the final images for the model…

[sibilas_clothes_low.jpg

cya

wesclei barbosa

Attachments

Sibilas_body_low.jpg

Whoa! This is freakin’ awesome! So damn creepy and well done, from the concept to the pose to the details and textures. *****

I would say the hands and feet are too large, but in the final images, they somehow add to the scariness. In the original sculpts, they caught my eye, but you pulled it off and made them fit right in, from every final angle too!

What did you use for the final render and for the cloth textures?

jamespthornton, thanks guy…

all textures were done in zbrush with polypaint, only the opacity map for clothes was painted in photoshop… for render i am using 3dsmax/mental ray…

thanks for comment

wesclei barbosa

Amazing.