Hi Guys! Thank you so much for top row and warm welcome our stuff! We are really proud can show some pieces of SW2 on ZBC.
From my side, I must say that 3 years was amazing for me, and work on character with my colleague brings me a lot of fun
and (more important) experience on gamedev field. RoadHog it still the drop-up engine and every day we are hard working on improving
the display of our models to get closer to world-class quality, so please guys keep fingers crossed for our nex project!
We promise to deliver you a lot of fun and much, much beauty character! 
About art direction we had total freedom thats really fits me, when Pawel said: " Lowang way is our way " yeahh I was ready to fight! 
In my opinion each of us have a unique style, character and skills like a x men hehe,
if I’ll try pin each of us badge, I have chosen shape : MUSCLES for @levus3d, BRAIN for @paszczak and HEART for me;) And I hope each of you will find this diversity is something for yourself:)
A Little note about my workflow. My primary tool is (fcors:)) Zbrush and a lot of work I done therein.
All maps I try paint in zb this is really comfortable for me.
About sculpting, I using own brushes, often happens some brush was created especially for current models,
we are share among themselves, I mean insert brush mostly. Next I try to make some renders.
I don’t have favorite renderer usually I using goz and modo, this is the time for a decision about changes of geometry shape and overall color improvement.
Next step photoshop, and work with engine, this is the main place for preview how some of maps works and time for polishing etc.
I digg up from disk some beauty renders from stage, before I’ve loading models for engine.
Robogirl

Ameonna

Kamiko Ether

And simple example of using insert brush (made in levus3d:) and preview of subtools of Akolite’s character.

Thank you again! And if you have any questions guys, just > shoot! 
Cheers,
Piotr
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