Sergio Santos - Sketchbook

Here is a take I’m doing on Dante


Venga Luis postea cosillas, o es q voy a tener q ir a Madrid a ponerte las pilas!

Dante looks super cool . You are worthy to critique my work, thanks.

Hi Sergio, This last sculpt is really great! I look forward to more of your amazing work! Cheers, David :smiley:

Thanks guys!

I’m happier with other models than with Dante, but well, it’s a wip, so still room to improve :slight_smile:

I appreciate the comments!

a crab I did for a tv spot:

I did all the modelling in ZBrush,

legs, eyes, body…
all from ZSpheres, I had to add some edgeloops (which I also did in ZBrush…)
UVs with UV Master, so the final thing was pretty much right away modelling and UVs from ZB.

Hi Sergio, Nice sculpt on the crab … hope we can see it textured! Cheers, David :smiley:

Yep … nice sculpt! :+1:

Hi Sergio, excellent work on the crab.


sadly I didn’t texture it, I was contracted just for the modelling.

Here are some mutant bugs I did for another commercial:

My brother was doing the base mesh and UVs while I was doing the sculpting.
They are based on some toys, so I had to stick to the toys design (which was kind of ugly if you ask me),
it’s a pity, because I really wanted to change the proportions and go crazy with this monsters… but, you know… client is always right.

here is the commercial:
<iframe src=“http://player.vimeo.com/video/17262191?title=0&byline=0&portrait=0” width=“400” height=“225” frameborder=“0” webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><p><a href=“http://vimeo.com/17262191”>Mutant Insects</a> from <a href=“http://vimeo.com/danikei”>Dani Kei V Kaneda</a> on <a href=“http://vimeo.com”>Vimeo</a>.</p>

Awesome bugs, congratulations for you and your brother.
Did you animated them too?

(pss…¿para cuándo ese juego arcade del espacio, eh?)

Very nice! Good stuff, and congrats on having your stuff in a commercial that’s pretty freakin cool

Wow. Kickass thread! Nice to see some character work in the advertising sector too. Keep it up!

Buen trabajo amigo se ven geniales


I’m gathering some more stuff to show

more on Chun Li




amazing sculpt! she looks great. good job :slight_smile:

Who needs coffee when we have this thread?:wink:

I think Chun Li is the character with more polygons I’ve ever done (more than 40 million)
is such a nice character to work on that I keep pushing myself into more and more detail for her.
I hope to have the print some day

Really great pose!

Great suff! love the chun li sculpt:sunglasses:
buen trabajo Sergio!:+1: