ZBrushCentral

Senator Tumblestone - Statuette

Phenomenal work as usual Jelmer. I think this personifies most of the political elite in many of the nations around the world…elitist, goat devil b**tards that bail out their crooked banker friends and tell their constituency they can kiss the rings and eat cake if they don’t like it. Truly an inspiring piece.

i love the sculpt

i also love the lose and emotion of the character

well donw

Thanks for reminding me why I post my work and share it. It’s truly heartwarming to read your replies. Thank you so much everyone! :slight_smile:

With regards to the cloth, I’ll break it down a little. It’s not a frozen sim, it’s all modeled. The way I modeled the cloth is the same way we did the clothes modeling for the aliens in District 9. The drapery is a fairly dense polymodeled mesh with subtle zbrushed breakup applied through displacement maps. Reason to model in every single fold was to give the riggers and animators individual control over the main folds while a cloth sim was applied to the general shape.

For a sculpture like this, one could obviously have done more of the work in zbrush, but for the sake of sharing these techniques used in production I decided to work this way.

Another reason to do the main chunk of work in maya is that it’s easier to just push stuff around without worrying the cloth may start looking too soft. I find that having harder forms in cloth work really well. Where many times in sculpture (both digital and traditional) folds can look like brushstrokes. Those brushstrokes may represent cloth folds and be convincing enough to give the feeling of cloth, but it’s a huge difference with cloth-folds that actually look and feel real. Folds that have form and weight can add so much to a sculpture, instead of quickly brushing in some strokes

To illustrate the point I am trying to make, I have attached these two examples. Sculpture A is showing the brushstroke-like folds while sculpture B has cloth with weight and form. Aesthetically a lot nicer to look at :slight_smile:

[](javascript:zb_insimg(‘194577’,‘jelmer_cloth_exmp.jpg’,1,0))

Concerning my own workflow, here are some images covering various stages of the cloth.

A: First couple polygons blocked in to get an initial sense of the design.
B: Cutting in the first folds, based on reference from a live model. Staying true to the quality of the fabric and trying to keep this consistent.
C: Final polygon cloth mesh. Ready for Zbrush
D: Subtle breakup of the bigger forms in Zbrush. Giving the cloth it’s final fabric feel.

Hope this all makes sense! :slight_smile:

[](javascript:zb_insimg(‘194578’,‘jelmer_cloth_a.jpg’,1,0))

[](javascript:zb_insimg(‘194579’,‘jelmer_cloth_c.jpg’,1,0))

[](javascript:zb_insimg(‘194580’,‘jelmer_cloth_d.jpg’,1,0))jelmer_cloth_exmp.jpgjelmer_cloth_a.jpgjelmer_cloth_c.jpgjelmer_cloth_d.jpg

Attachments

jelmer_cloth_a.jpg

jelmer_cloth_c.jpg

Awesome work. Thank you for taking the time to share your workflow and technique :slight_smile:

amazing works, you have:sunglasses: :sunglasses:

Hey Jelmer,

Superbe job man! I like the pose of your character. Your cloth look like a lib to angular in certain place but personnally this is an amazing peace of work!

Great job! I want to post some new work of mine soon too!

See you to the siggraph!

S

Thanks very much for the breakdown!

Amazing! Simply stunning. I’m finishing up my schooling at San Jose State in California and this just gives me such inspiration!

I made a room a while ago and modeled the cushions on the couch the same way you modeled your drapery on your model. At the time I felt I must be insane doing this… but now after reading this and looking back i feel like I was on the right track.

AMAZING!

Fresh cleaned crispy cotton it is ! :+1:

Jelmer,

Excellent work and thank you so much taking the time to post advice for approaching cloth and drapery. It’s one thing to post ones work to inspire others, it’s another to teach :+1:

Are there any books you would recommend that cover sculpting/drawing drapery?

A great model! a great Sculptor!
Top Row deserved!

looks really great.Awsome material and render.

Great work Jelmer, glad to say I was able to see the process of this sculpt in your presentation at the VFS campus. THanks for the cloth tutorial…Where do you print these things…??

Nice clean sculpt, good work. Congrats on top row.

sorry but i have to ask…
whats the damage for getting the sculpt into a full model?
ball park will do.!!

<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>wonderful work

Great…!!:+1:

Beautiful work Jelmer, very inspirational
the print turned out great as well.

Turned out really nice Jelmer well done !!!

really good…