Thanks :):lol:
Duoble biceps poses…
<iframe src=“https://www.youtube.com/embed/fhIve1puy8U” allowfullscreen="" width=“1280” frameborder=“0” height=“750”></iframe>
and decide to make him some one famouse… In progress…
<iframe src=“https://www.youtube.com/embed/zOp-HkMrejM” allowfullscreen="" width=“1280” frameborder=“0” height=“750”></iframe>
<iframe src=“https://www.youtube.com/embed/uIl3bzpEmB8” allowfullscreen="" frameborder=“0” height=“750” width=“1280”></iframe>
hey man long time didn’t check your thread.this one looks nice but that Arnold you’re making is my favorite.keep it up.
Something I did for People CanFly test. Unfortunatly my texturing wasn’t good enough for they standards. Maybe it was lack of time and texture database. First Time in Unreal 4. It was a good experience.
HP turntable.
https://www.youtube.com/watch?v=DyxhfSrILqI&feature=youtu.be
I have decided to work on the texturing and materials. This time in marmoset.
Marmoset Viewer:
https://www.artstation.com/embed/1291378
https://www.artstation.com/embed/1291478
I decide to rework him and rerender in new Mental Ray. Some resculpting. Pants were simulated in Maya as I had him rigged before. Now some details need and baking textures. Some UV remaking.
Turntable:
Some upates from maya and displacment…:
Attachments
Some Update:
Render mentalray maya 2016/Zbrush/Mudbox/Gimp.
Sculpt:
Mesh:
Texturing progress:
Attachments
awesome.
Really good work. It’s allot of work and knowledge involved to get these results, so I applaud you!
Thank You. I need a lot more to improve. I am glad that U like it :).
Marmoset viewer of the topology and 4k normal map that I made for all the model just for the marmostet purpouse. I have used dispalcemetn for rendering and so on.
I have decided to work on baking and texturing so I started retopologizing my old models. Baking and texturing in Substane Painter that I have bought recently.