ZBrushCentral

Seaquest DSV.........Zbrush Masters, I need help with this model, a submarine

he’s in lightwave at the moment working on a detail, so when he is using Zbrush, does it need to be on to preserve the recesses???

Will

http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/dynamesh/options/

thank you, I told him where to look

She progresses. Boy , I sure am learning an awful lot about this subs’ design. One of the biggest finds is her being asymmetrical top to bottom. This makes for some serious challenges to “make things fit”, ie the fins. It took lots of watching the episodes to come to the realization that the fins aren’t even the same width, the top ones are wider. So you can see in these pics that rear is all but done, finally added the triangles between the fins and got the fins to close to their minimum position, though this was only to get the triangles, normally she has them slightly splayed as will this one. we are finalizing the satellite uplink array “button” now, finishing that up…just a little tweeking and its done as well.

Attachments

SEAMODEL39.jpg

SEAMODEL26.jpg

SEAMODEL27.jpg

SEAMODEL29.jpg

SEAMODEL41.jpg

ok, lets see here…is there a way to add a sphere to an existing 3d model to take up the space of the old sphere in this case to fill in the spherical shape lost from the original scanned model. Also, say i want to make a window shaped mask a polygroup then i need to " push" the polygrouped windows masks in but at the same depth, is there a way to control that depth, say entering a numerical value to stay constant or something like that??? and on various angles??? shown below is most recent progress :smiley:

Cheers,
Will

Attachments

SEAMODEL46.jpg

SEAMODEL49.jpg

SEAMODEL50.jpg

SEAMODEL52.jpg

or better yet, is there a way to add a series of windows in rows at different angles all in one shot?

Thanks,
Will