ZBrushCentral

{SeanL}'s Sketchbook

Ok I haven’t finished editing all of the things you drew on that image but I am just updating anyway, mainly because I want to ask a question to the more seasoned modellers:

HOW THE F DO I MODEL EYELIDS

[Bust5-WTF.jpg](javascript:zb_insimg(‘150237’,‘Bust5-WTF.jpg’,1,0))

I pretty much can get that far, and then I begin to pull and brush the sculpt mainly with standard brush and whatnot. But it just ends up looking extremely jagged. How do I fix this? I am quite a newbie :smiley:

Cheers,

{SeanL}

I think your struggeling because you don’t have a basic understanding of how to get things done in Zbrush (i’ve been there, believe me).

I think it might be good to go around and look up some video tutorials on how to get the basics of the head done, which brushes might come in handy and such

it’s hard to explain in text how to go around and fix certain specific thing in your model, because for me it’s allways trail and error, just forcing yourself to go messing around with the claytubes brush for an hour can really help in finding out the particular uses this brush can have.
There are many different ways to use one and the same brush, try for instance stroking, quickly releasing, stroking again…this’ll have a different effect than for instance, stroking, holding and going over the same stroke again. Try horizontal stroking followed by vertical stroking, this can have different kinds of effects. It’s very much just messing around and keeping your eyes open for how you get to certain results.

I realise this might all be not direct critique to your model, but as I said before, I think you need to get the fundamentals down a bit better.

ps. I just did a quick youtube search for Zbrush + eyes, came up with this:

Free Sculpting Tut

I quickly went through it and it can be of help I think (even though the quality of the stream is quite poor)

That’s such a coincidence haha, about fiften minutes ago while I was quietly getting annoyed with myself I randomly tried claytubes :smiley:

Managed to get the base eyelids done:

[Bust6.jpg](javascript:zb_insimg(‘150241’,‘Bust6.jpg’,1,0))

To me, just looking back over the original screencaps, what I have now looks SO much better. It’s all thanks to you guys, so cheers for that.

There’s not too much left on this model for me to do before I call it finished I think, maybe there’s a lot. I’m pretty new to this :smiley:

Cheers,

{SeanL}

you are right in saying it has progressed quite a bit, they eye region has gotten quite a bit better.

could you include a sideshot of your characters aswell for the next update? I suspect that the front of the head might be a bit flat-ish.

I don’t think you should call it a day on this model just yet, there is waaay more room for improvement.

So I’ve completely remodeled the ears but they still look ridiculous from the front angle, any idea how I could fix this?

Here’s a front and side view of the current stage the bust is at:

[Bust7Front.jpg](javascript:zb_insimg(‘150245’,‘Bust7Side.jpg’,1,0))

I’ve decided not to abandon the model, cause it’s getting far better than it was and it’s a good one to practice on. Once face structure is mostly complete I will probably go on to do more subtools, perhaps hair and etc. I could probably keep working on the model and make it a full body sculpt but I’m not entirely sure yet. I’ll stick with finishing the head first though :smiley:

Cheers,

{SeanL}

Attachments

Bust7Side.jpg

Hey man, as I expected there are some issues with the sideview

instead of trying to put it all in text and maybe a few images, I just did a quick movie for ya, it’s slightly sped up, but it shows how I get a quick structure going for my heads. by no means my best model:P but just to show you a coulple of techniques you could use

link:
Quick Tutorial

hay sean,=)
Ill toss in 2 bits.
first im going to post
some really helpfull referance
another page
I know your into cartoons, however, all the greats in the world all started doing stylized paintings after they nailed the perfect photo real painting. Picasso for example. my point is, wile your learning this stuff, go for the real. once you nail that stuff everything will come so much easier.
zbrush is one of the bears of 3d. its sooo easy to make cool stuff once you get it down

Im not going to go into everything but here a few things that i think will really help
I think your model needs to have the scull shape more. keep in mind that the highest part of the scull is farther back in the head. above and bit behind the ears. the scull is also more round. also the muzzle of the face (verry common error in 3d) The lips don’t look like they are wrapping around the teeth. grab the move brush lower your devision levels to a low level. look at your model from the bottom to see the ark of the mouth better. pushing the corners of the mouth and the cheek back twords the jaw bone. lastly the nose will stick out real far front the rest of the head, almost like it was an after though adding it.

keep sculpting!! Its not easy

check out this thread

I’m not sure about that. Let me keep this simple:

  1. Pick up an anatomy book and start drawing.
  2. Study topology.
  3. Click ZBrush icon.

I love it how on someone’s first post they immediately tell me that my model isn’t as good as it was and are really harsh about it. You my friend have no place to tell me that, when you’ve only got one post.

Especially considering the model is FAR better than it was, and it didn’t get to where it is because of statements like that. So, midiot, stay out of my thread if you are just going to throw around harsh comments like that and then tell me what to do, it’s ridiculously unhelpful.

Macgregor and TGM, thanks again for the help you’ve given me. People being helpful is the only way I’ll get better, so thanks :slight_smile:

On a more positive note I am home from work now so back to work on the model :smiley:

I like your character! :slight_smile:

Cunanb: Cheers, mate! :smiley:

I’ve done some more work on it, shaped the head a bit more, moved his eyebrows down closer to his eyes and I completely remade the mouth/chin area. Also I started the ears from scratch and personally I think they look a ton better :slight_smile:

[Bust8Front.jpg](javascript:zb_insimg(‘150306’,‘Bust8Side.jpg’,1,0))

Tell me what you think :slight_smile: and what adjustments I need to make.

You guys have all been really helpful, thanks.

Cheers,

{SeanL}

Attachments

Bust8Side.jpg

I think you should work more on the profile and the jawline. Plus nose and neckarea.
Is your symmetry a bit off axis?

Well, its looking better so keep going!

Hey bassbucket, I’ve worked on the jawline and nose a lot more and the neck looks far more neckish than it did:

[Bust9Front.jpg](javascript:zb_insimg(‘150310’,‘Bust9ThreeQuarter.jpg’,1,0))

What do you guys think?

Cheers,

{SeanL}

Attachments

Bust9Side.jpg

Bust9ThreeQuarter.jpg

Hey sean, try and pulling the edges of the mouth a little bit backward (look at profile shots of humans and look at how far the mouth goes back into the side of the face.

from the front its starting to look better, however I think there is way more improvements to be made in the general shape area, you need to get a better skull shape in there. If you get the shape a bit better it’ll be easier to get the other details right aswell.

Maybe for your next model it might be a good idea to pick a skull as subject, this’ll teach you a bit better about the whole shape of the head, etc.

anyways, keep sculpting, you only get better by doing

edit btw the ears are too high up on the skull.

Hey TGM, thanks for the tips.

I am considering calling this model finished just so I can sculpt a skull, otherwise it’ll just be constantly tweaking things for hours till this model is properly finished whereas if I finish now and sculpt a skull over the next day or two, I might end up knowing the anatomy better in order to be able to sculpt a better bust and eventually better humanoids.

Get a tablet and dont step up in subd levels so early .

I never said that I’ve been using a mouse man, I use an Intuos 4.

wayyyy better.
your idea to make a scull is a great idea. go down load BoneLab for reference.

I apologize.