ZBrushCentral

SeanJM's Sketches

And these were all done in a couple of hours. Can’t wait till there’s an easy way to kit bash / retopo (like 3D coats auto retopo) – :slight_smile:
[monkey_man.jpg]vulcan.jpg

Attachments

devil_sketch.jpg

devil_sketch_2.jpg

And Material Share!
[SeanJM_Bruised.jpg]
[
]SeanJM_Clay.jpg

Attachments

SeanJM_fleshy.jpg

SeanJM_lit_sphere_clay.jpg

SeanJM_shiny_clay.jpg

SeanJM_silverlight.jpg

SeanJM_Yellow_Clay.jpg

SeanJM_Zbrush.jpg

SeanJM_Night.jpg

NIce models. Wicked powerful thanks for the materials im gonna check em out immediately

I really like the muscular detail in your sculpts! Great work all round!

Thank you for the materials too! Very handy! :slight_smile:

Thanks, no problem, I like sharing–it helps everyone out.

Muscles are fun. :-D, thank you. And your welcome for the materials too.

And another Sculpt.
[high_nose_head.jpg]

hopes for higher poly counts

It needs just a little smoothing under its collar bone but overall well done :+1:

bellow and at the collar bone. :-), I’ll polish it up a bit.

[high_nose_head.jpg](javascript:zb_insimg(‘213233’,‘high_nose_head.jpg’,1,0))
There, :smiley:

[Preview.jpg](javascript:zb_insimg(‘213389’,‘Preview.jpg’,1,0))
This is a variation on my baseman mesh to work with Sculptris.
Attached is the zip.

More of WIP – but I will post the start here, since it’s still pretty raw.
This uses the Baseman mesh as a base.
[Laurian.jpg]

what did you make the base in. how many polys is it

Blender is where I modeled it. Total Poly count: 6456 Tris. :slight_smile:

thats a good count, considering you have fingers and toes. Ive imported them from four to six thousand. but I was using max. the polygon distribution isnt bad

For other sculpting apps, I made another basemesh, it’s basically the same mesh, in Quads with a face:
http://www.seanjmacisaac.com/T7D/BaseMan/Baseman%201.8.zip

Cant believe i didnt check this thread before now, Great sculpts mate:+1:small_orange_diamond:+1:small_orange_diamond:+1:

definitly awesome sculpts and really nice fo you to share the materials and the basic meshs:D

Thanks

Thanks, yeah I thought I would share those materials. I like em. :smiley:

[Sculptris_Tutorial_part_1.jpg[/ATT]%3C/font%3E"]I’m going to start a little tutorial here:
[color=Yellow]Step 1:
Kit bashing!
Use your favorite 3D program to bash the pieces together. I use Blender.

          </span></span>![Sculptris_Tutorial_part_1.jpg|600x400](upload://n5o2QbPYPpGd7iM6WFSztX6cszN.jpeg)](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=216453)

Attachments

Sculptris_Tutorial_part_3.jpg

Sculptris_Tutorial_part_2.jpg

Sculptris_Tutorial_part_4.jpg

Sculptris_Tutorial_part_5.jpg

Great sculpt! Nice tip for making different part then attaching them.
How do you erase the seam between each part then?

Or do you join them all then export as obj and do some touch up in
Sculptris again? Then export the final character?

Mr.T Great sculpt!

Thank you

Mr.T Nice tip for making different part then attaching them.

Yes,

Mr.T How do you erase the seam between each part then? Reduce brush. Mr.T do you join them all then export as obj and do some touch up in Sculptris again? Yes. Then export the final character? Yes &gt; Blender Retopologize &gt; ZBrush Sculpt / Texture &gt; Blender Render