thanks!
this is amazing tool…
thanks!
this is amazing tool…
Yes. So for example if you turn symmetry off and sculpt something assymetrical then you can’t turn symmetry back on again or you will lose your assymetry.
Hopefully this will be changed in the future.
i’M NOT ABLE TO START IT, IT CRASHES, running win 7 64 bits
Still lagging in brush movements during inserting tris.
Not adding detail the movement is O.K.
true. expected though
1M faces mesh as symmetrical = 500 k asymmetrical (speaking about performance)
true
importing tri mesh from other apps like 3dcoat voxels is an interesting option but subdivide and reduce a few times first, so Sc will remesh the whole thing. Else when tessellation is on, it may crash sculptris or even the OS ! A warning.
(may produce more than 24 edges on vertices)
Sorry on a totally different Note., On mac side if ZB to Sculp and Back to ZB if chose Hi rez is masked and distorted(accordingly) …hence ., but figured if Lo then can go back up to same def with Geometry up(is virtually similar). And so other combinations.
I will try to clarify this later., Thanks!
I knocked this up in thirty minutes in sculptris. Its not the best work in the world but this was my first go in sculptris and I looked at no tutorials or had any direction for use. The interface is that easy and intuative that if you are even reasonably versed in zBrush, Sculptris is very quick to pick up.
Well done Pixologic, you did it again!!!
Stunning! Freedom from the constraints of conventional poly modelling. Thank you so much!
Not sure how useful it is because when I GOZed it into zbrush, the mesh is very facetted with triangles and cannot be smoothed out no matter what you do.
Did I miss something here?
I initially thought it would be a good way to make a base model in sculptris because of its dynamic tessellation capability; but if the model is all facetted wnen sent to zbrush, it is not useful for my workflow.
Maybe I missed some export settings that weren’t right?
Anyone else experience this facetted export mesh?
Thks.
Vincent,
You can retopolize it in ZBrush.
Or wait: http://www.zbrushcentral.com/showthread.php?t=96408
Or read about the posts of Michalis about importing.
Thank you!
Post moved to different thread.
Crashing
<hr style=“color: rgb(63, 63, 63);” SIZE=“1”><!-- / icon and title --><!-- message -->i’M NOT ABLE TO START IT, IT CRASHES, running win 7 64 bits
I get the following message: Sculptris.exe has stopped working, windows is looking for a solution
Any idea why it is happening, I have an Intel Core i7 CPU, 860 @ 2.80 GHz 2.79 Ghz, 8 gig RAM ATI Radeon HD 4350
Thanks