It’s wicked slow on my machine – is there anything you can do to get it to respond quicker?
OK that’s crazy – I just reduced the amount of cores it can access and it sped up massively… some sort of multicore or multithreaded optimization would be really useful here.
Yeah, this program doesn’t seem to like hyper-threading on my i7 machine – as long as I only set the affinity to the physical cores it flies, enable any of the hyper-threaded “virtual” cores and it slows to a unusable crawl.
This is all fine and well but the affinity doesn’t stay set after I close and re-open the program and it’s a pain to keep opening the Processes and manually setting it…
just out of curiosity and since I haven’t a clue what the “affinity” is, could what you are needing be accomplished by a .bat file that makes the settings you want and then launches the program?
I have run into tedious things where .bat files gobbled up all the hard work of doing it by hand over and over…
To see what affinity is:
- Launch the windows task manager (CTRL+ALT+Delete)
- Click on the Processes Tab
- right click on Sculptris.exe
- select “Set Affinity”
- Check or uncheck the cores you’d like the process to have access to…
I’m sure this can be fixed in the program easily… hopefully soon
Manually altering the config.txt file in the Sculptris install folder from the mt_maxthreads value of zero to a value of 5 seems to have done the trick.
Awesome Macdom!
Manually altering the config.txt file in the Sculptris install folder from the mt_maxthreads value of zero to a value of 5 seems to have done the trick.
This is interesting.
I played with this on the mac, the best was the 0 value, took advantage of all 16 xeon threads. But I’ll check it again. Unfortunately 64 bit apps run smoother on these machines and not just because of the ram.
Another solid application! The Mac version does lag a bit in comparison with the Windows… But an innovative software it is!
yknow, sculptris is an awesome “intro app” in its current form for zbrush proper.
in a lot of ways, in addition to the unique abilities that it has, sculptris feels like a stripped down zbrush with just the core features present.
allows you to work productively and at the same time, makes you long for the more powerful features in zb.
zb in its power can seem somewhat overwhelming and a newb can feel quite lost.
with sculptris, the interface literally takes minutes to learn and primes you for zb by making you want the feature before it is presented to you.
awesome stuff. thanks much!
jin
thanks for the update Pixologic and especially Tomas - love it
I hope the pixolgic team can fix the shoddy obj importer. Seriously Im up to my 50th attempted import and its still spitting out ****ty errors and whining about edges with too many triangles, which there aint.
Shovelware as far as I can see
One major gripe are the weird display of tris, when exporting to Zbrush via
GoZ, there is always some “Noise” on the imported Sculptris meshes.
Other than that, its pretty cool to work with.
The default background is way too dark for me too. Fortunatly it can be changed.
Thanks for keeping this app alive!
cheers,
Matthias
The best for me speaking about the background is to construct a reference composition (same screen resolution) dimmed B&W, and work on it. I do it everytime. One great feature of sc.
Great news! I can`t wait to try it. Installing now…
Did you check your email spam folder?
When can We expect GoZ compatibility with Mac?
Very cool! Sculptris+Zb is a really powerful combination!
Thank you VERY MUCH!!! Im loving it!!
Isn’t that a matter of the irregular mesh density?
Tried that before Alpha 6.
The imported mesh is not smoothed.
The parts with less densitiy will never be nice, even on subdivision.
The original tris will be visible even with some sub level.