very interesting hobgoblin, how did u make the texture, poli painting ?
Some forest complements:
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Thanks!
Yes is a polypainting texture, make it with ZB regular tools and alphas.
Thanks
:)
body start work:
(WIP)
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Está muy bien lo de llevar la idea de la calabaza a la manzana, y te está quedando bien el trasgu. No sé si tienes pensado ponerle algún trisquel o algún dibujo a la camisa… podría quedar bien. También quizá algún anillo, pendiente, etc… para darle más variedad y riqueza.
Nos quedan pocos días y hay muchos buenos artistas por estos lares… que la suerte esté con nosotros!..
Gracias señor!
This a “Trasgu” update, (incude the hands).
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Some updates… star apple scary face model work!!! C&C are welcome
(this WIP picture is without Trasgu face expresions and face posse)
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total: 198.172 Polys
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really nice work.
Keep it up.
Looking good! I like the materials, especially the skin on his face.
Thanks! I change the light finding the final looks!
I want make some changes over the face expresion and of course, need´s the apple in the hand.
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Looks nice!
Like the syle
the daylight reflection map doesn’t work in a night scene. I’d use a night time reflection map.
like the greenish color
thanks … don´t worry the cristal ball is only for reference…in this place now put the apple… thanks!
the last part, the apple:
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PD: … the next picture: try to final composite!
I really like the tests you’ve made in your last picture, but I think you should put out a little more light on the characters face. You’ve worked so hard on it and it looks really good so show it off. I’m anxious to see your next composite, maybe you’ll want to adjust all of your lighting post in Photoshop by rendering in layers. Just some random thoughts. Good luck!
I can see the apple:
SSFinal_AlonsoVarela:
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:large_orange_diamond: <b>SSFinal_AlonsoVarela: Digital tools report.</b>
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<b> :small_orange_diamond: :small_orange_diamond: ZBrush: </b>
Sculp / Modeling.
Painting / Texturing.
3D Geometry setup for animation: retopology, etc.
2D Textures maps for animation: colormaps, displazamentmaps, etc.
<b>
:small_orange_diamond: :small_orange_diamond: Softimage XSI: </b>
Scene build.
Character setup and rigging.
Lighting & Rendering: XSI/Mental Ray.
<b> :small_orange_diamond: :small_orange_diamond: Photoshop:</b>
Final composite.
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Thanks for your time guys, good experience for my and for my work skills, really pleasure participate.
Congratulations for every body participate´s, I can see really "super" profesional/fantastic/pretty/etc. works arround.
Keep up your work guys, best regards. :)
No texture for the apple??? ohhhh
Good work however!!