toddworld - Yes it is probably Zbrush…but,
If they are only screwing up on the import back into the tool (UVs) then don’t worry about it.
store a morph target before you import (I always do…in case scale or position changes)
then import
switch morph (back to original)
then delete the MT
you’re all set. UV’s are there, object is in place, nothing explodes. All good.
Hope that helps.
To everyone else -
Unless you’re using Zspheres, always start in another package. That doesn’t mean that you have to build a box, export, import, blah blah blah. It just means…well, I have a cube, a sphere, a cylinder that I built in XSI. I imported the box, saved a new .ztl, called it “polycubeXSI”…rinse repeat for each type of object. Now when I want to start sculpting, i grab a box from XSI, or a sphere.
Anyway. All this does is set the scale of the object you’re working on. So when you’re importing and exporting like crazy, you know that if it is right in XSI (fill in with whatever package you want) then it will be right in Zbrush. The world coordinates won’t change, the scale won’t change…basically, you’re giving Zbrush (from the get-go) a standard SRT to work with.
So I hope that helps everyone else.