ZBrushCentral

Samantha

awesome!

the topology looks good, should help to get nice smooth transitions between shapes

A new image I’ve created with my character Samantha.

Done in max, zbrush, photoshop and hair-farm.

Samantha Bruixa.jpg

I really like this a lot!
Nicely composed scene. Beautiful lighting.
Really tells a story. Great image!

oh my god, this is great!! really beautiful work, love the composition!

Real Fun Image, really like this model

Would love to know more about the hair - Have you posted anything detailed about it anywhere?

Dan.

Hell of a render she is beautiful, Wonderful cartoon pin-up I Candy for sure
all the best to ya… keep up the fantastic and amazing work Sir
and best of all thank you for sharing.
Lou

I guess we’re in the Halloween spirit today. Great comp and sculpt. Congrats! :+1:

Nice work!

Tons of great details, lighting, and materials. I especially like the hair and smoke effects. (and of course the sculpting and modeling :))

My only criticisms are that the frog looks a little lumpy and imprecise compared to everything else, and the droplets of magic juice in the air seem to be pasted onto the scene, instead of being a part of it.

Reminds me of the witch scene I did a couple years ago for a challenge in the Sculptris forum (Yours being quite a bit more refined, of course!):
http://www.zbrushcentral.com/showthread.php?133109-Winner-sculpting-challenge-quot-The-Witch-quot

Thanks for sharing!

Instant 3D Artist/World magazine material! Awesome work man! :slight_smile:

I love her! Really beautiful expressions!

congrats mate.

hehe, nice work, I got a good chuckle out of this one. she’s a real cutie that’s for sure. Keep it up!

Gotta Love Samantha! Thanks a lot for your comments. I totally agree, morph targeting is a great way to work with symetrical poses and then split in two sides.:+1:
Thanks heap for sharing this

Thanks a lot for your comments!!

deckard01 -> I did the hair with hair farm. I’ve attached an image of the hair farm mesh. You will see some of the curls intersect with her back, but that’s because I didn’t cared to correct it knowing it won’t be seen in the render. I modeled those curls using some splines as guides, wich took some time, but once they are done the modifiers part is easy and I think the result is worth it. I also tried to create less uncombed hairs than I usually do and rendered the hair using the fastest option that creates the lowest noise, as I didn’t wanted the hair to have too much detail considering it’s not a realistic character.

oofnish -> I had some problems with the frog, as there was a couple of very strong green lights in that zone to simulate the liquid glow, that were washing out most of the frog details, I think it would look better with a more standard lighting. Regarding the droplets, I think you are right, they are maybe glowing too much.

MallaCabell.jpg

Great character and the witch scene is lovely. Fab!

Thanks so much for the run down on your hair-farm process.
Much appreciated

Dan.

Great Work Woody !!

I like the idea of the hat morphing into tentacles!

Fins aviat :wink:

Great work on Samantha. I saw her in her early days and always thought it was a great character design, you’ve made her even better.

Well done.

A new image I’ve created with my character Samantha.

Done in max, zbrush, photoshop and hair-farm.

Samantha Socorrista.jpg

Very detailed. This is great as always modeled. I love it so much, when a story is told!

Ciao,
TM