Thanks a lot all!
Guys, the dirt and the **** itās not last purpose for realism. I can did it during for 10 minutes. My purpose was to make qualitative samples normal and diffuse maps.
aesis412
I used Softimage XSI for baking normal maps.
The high resolution mesh has full high resolution textures. It has the same diffuse color+bump map for fine details. I baked the diffuse map, normal map and ambient occlusion map at the same time.
fabianloing
certainly
chindian
I"ll try to make a dirty version soon. But itās city police man not the military.
cyril_but
Exactly , lol. Too many splitted parts of the body and props depending on
distance.However I didnāt split a parts being far apart
nellement
Thanks. Itās Softimage xsi, ultimapper.
Body: 11572 tris, 2x-2048, 1-1024: diffuse, normal map, ambient occlusion, specular.
Weapons: 3735 tris 2x 1024: diffuse, normal map, ambient occlusion, specular.
More shots:
PS: ispired by Call of Duty 4: Modern Warfare