ZBrushCentral

S.w.a.t

Huge work !
Great modeling and texturing !

:eek: :eek: :eek:

wake me up lol…thats wikked.Amazing detail love the poses :):).Textures are great ya M5 is awsome :):slight_smile: great work congrats on top row:):slight_smile:

look forward final results
including the game engine(FX)

great results, congrats with top row.:smiley: :+1: :+1:

A few quick observations on the final game model:

  • The eyes and teeth take up a lot of space on the head texture page. I’d recommend making the skin and hair texture fill the page from top to bottom, and then putting the eyes and teeth (small items) in a spare corner somewhere.

  • The character’s top row of teeth look very prominent! Moving them further up inside the head and maybe darkening the colour slightly to give the impression of shadowing might improve their appearance.

  • The bright blue colour of his uniform looks a little cartoony, in my opinion. Desaturating it a bit would work wonders!

Nice work overall, though! :wink:

Woooooooooow, 5*!!!

Hey, very nice model, and even greater details… if i were to crit something, I would darken the eyes a little on the texture map…and I would definitely de-saturate the blue on the uniform…

keep it up

cool stuff.:+1:

i had a problem baking low res from high res meshes that have normal maps applied. (xsi) It seams that the map produced this way is not accurate.
Have u run into this issue and if so how did u solve it?
Your work is amazing and i cant wait to see more models like this.
:+1:

I usually invert the green channel (Up and Down) of the normal map

You are a Really Artist.
Good Luck:)

:eek: wow good job. i like it.

great ! Top Row for me ! 5*

very2 important :

[normal_mistakes.jpg](javascript:zb_insimg(‘113386’,‘normal_mistakes.jpg’,1,0))

XCELLENT WORK ON THE CLOTHING WAITING TO C THE FINISHED 1:+1:

Awesome…now I know why my normal map was not very accurate…

interestingly, I tried the ‘tangents’ method beside a duplicate object with
‘color at vertices’ and noticed no difference whatsoever in XSI version 7.0.

dunno what version XSI you’re using, but it didn’t change anything (sadly)
for me with version 7… <runs off to crazybump to see if the normals can
be ‘enhanced’ with brute force>

at any rate, thanks for sharing the tip. :slight_smile:

GOOD. I like it.

esta altamente belico tu personage