ZBrushCentral

Ryan Kingslien's Sketchbook 2.0 (Contains Nudity)

I take it you didn’t see the big “keep uvs” button right above “decimate all” heheh

Nope never used it, now that I see major uses for it and how handy it is I will definitely start to. Thanks for pointing that out. It makes no sense to me how you can alter geometry, remove faces, combine verts, but still have UV’s. I guess it doesn’t matter if it makes sense as long as it works. Thanks again for pointing that out.

the keep uv gives you a definitely not too good decimation… it preserves all the points on the lowres uvs unchanged making a bit of a mess…
in case you can always tranfers uvs using mesh/transferattributes/uvsets/all
since the models should overlap nicely running it in world coordinates should work fine, give it a shot :smiley:

ichiban - Thanks. :slight_smile:

vedanta - the dvd will be updated. Glad you found it useful.

amolpatil - Thanks.

sephirothsinic - thanks for the info.

Aberrant - make a post in the decimation master there here and I’m sure someone will have a answer for ya.

VegaShadaloo - I will definitely do a tutorial on realism. I am about to release a free tutorial on using decimation master for export. Another tutorial should follow with more info on rendering. Not sure it will be a free one, though.

Best,

Ryan

Hello Guys, I have created a free tutorial that shows the first part of the new rendering pipeline between ZBrush and Maya/Max/XSI with Decimation Master.

You can use the link below
Free Decimation Master Tutorial (registration required)

Best,

RyanfreeTutThumb_decimationmaster.jpg

Thanks Ryan! :+1:

Thanks ryan for your tutorials,
But cant seem to view any of them at the mo? ie/firefox no go:cry:

Thank you so much Ryan…you are such a hero!

ryan i’m gettting some sort of error on the gnomon page, in both IE and firefox, a separate window will open but it will just contain the same page layout of the vids, the status bar says displayed with errors.

Hi Ryan, same here I logged in but cant view any of the tutorials, I’m using firefox. :cry:

Its been fixed! :slight_smile:

Ryan

thanks for the free tutorials ryan! i cant wait to watch it!

and you were right, the richard smith one is amazing

Cool Tutorial, but I really want the one about setting up lights and rendering in mental ray!

Yeah I’m interested in the render too!!
Thanks Ryan

Thanks for tutorial :+1:
its useful for me :slight_smile:

Actually, it’s a pretty simple process- every vert on a mesh has a corresponding UV point (well, technically four uv points per mesh… point is they correspond heh). Programmatically it’s a simple process to keep them together throughout the entire process.

Even in a worst case sceneario, if the UV points and verts were disjointed through the process somehow, the original low-res mesh could still be used to project the UV islands onto the decimated mesh and cut along the projected seams.

In any case, yeah it’s a really handy thing to have :slight_smile:

Thanks eldee.s for the explanation. It makes partial sense to me :stuck_out_tongue: haha.

Only part that confuses me is how it can remove so many faces and verts but still have corresponding points. If you go from millions to hundreds of thousands im sure many points are non existant leaving missing UV’s. Anyhow, its no matter if I understand it because I probably never will. :lol:

I am obviously not as knowlegable in the programming and technical stuff, but thanks again for the information. To me any information is good information. I appreciate the response.

http://maximus.emecstudios.be/index.php/home.html

When I saw your sculpts, I thought of this. Imagine your “stone” sculpture actually carved out of 9 foot tall stone!

pigumon, I imagine it every hour of every day… :slight_smile:

Ryan

If I ever win the lottery, I’ll make sure to get you a print! :lol:

I still can’t believe those “photos” are not real. I may have finally been fooled by CG. It was bound to happen.