ZBrushCentral

Ryan Kingslien's Sketchbook 2.0 (Contains Nudity)

InkySpot - :slight_smile:
Cesar - Thank you and congrats on your Skin DVD. Fantastic!
sculpt.zb - Thanks. :slight_smile:
upham - I just finished the first weeks worth of classes and it was quite awesome to stream my desktop and teach zbrush without being shackeled to a classroom and traffic.
etcher - too kind!
RenoAnimation - great stuff you posted in the community. Thanks for the shout out and kind words! Talk soon. :slight_smile:
ZWolf - I wish I could give this stuff for free! When I move to the commune in India and the kid is supporting us then, absolutely, 100% discount. :slight_smile:

I have to say that Zbrush Workshop is the best resource I´ve ever seen. There is a lot of info and very usefull for starting to work seriously with Zbrush (also with Zbrush4!). Ryan is doing a great work.

Hi Ryan,

As soon as I found out about the intro to ZB4, I registered for the workshop because your tuts have always been great.
That was yesterday, and in the meantime I’ve done about 20% and I must say (as expected) that the workshop is a real gem.
The way you approach that stuff can only be done by a true ZB-master :+1:.
Worth every cent, so I can only recommend it to others.

Good luck,
Dominiek.

Hello Ryan Kingslien :

Thank you very very much for your comment about my posted images in the community, that has done me the day :smiley: we’ll stay in touch :sunglasses:

on a slightly different subject I want to chime in into the praise and express a big fat ‘Thank YOU’ for those seam brushes you so kindly provided a while ago. Been using them quite often and I am sure there are many others who you are saved from the tedious labor of having to create seams :slight_smile:

KlaNDeR - Thanks. :slight_smile:
asecbrush - Thanks Dominiek. I appreciate that. :slight_smile:
RenoAnimations - :slight_smile:
Julian_K - Your more than welcome. I love seeing them being used.

Here are some previews of the Introduction to ZBrush 4 Workshop:

//youtu.be/6JhBsp1tGGU

//youtu.be/AE3VU8yBgt0

//youtu.be/RCLkCPfXZXs

Hello. Thought I would show a piece I have been working on lately. Its a maquette for a bronze sculpt. I’ve “bronzed” my digital maquette here using my propritary and uber-secret Maya compound known as Ryan’s Awesome Render Mix.

This is a work-in-progress for going from ZBrush to Clay to ZBrush to Clay to Bronze. Wips will be forthcoming. Viva la digital sculpting!

Best,

RyanPoiFinal_10-14-10_04.jpgPoiFinal_10-14-10_04_3.jpgPoiFinal_10-14-10_04_2.jpgpoi_11-14-09_poses_04_thumb.jpg

And best to you too, this is very cool. Please share more anatomy excercises for free though hehe.

nice nice nice!!!

love the render ryan!!!

Render looks very nice, very “real”. Makes you want to have that sculpture in front of you and be able to hold it. I’ve always wanted to make some sculpts into bronze through digital printing, then making a cast. I know others that have done it. There’s just too many things I want to do, got to focus on one project at a time though sigh.

Good work!

absolutely nice work! rendering is awesome!

Magnifique! what a beautiful sculpt, what a sensational render!, almost you can touch it!, the Ryan’s awesome render mix is powerful,(and very secret! damn,)! fantastic job Ryan!

Thanks guys. A brief overview of the process is below. I wanted to test the value of digital sculpting.

What I have found over the years is that digital sculpting is faster in the beginning stages and much easier to build up form and iterate on poses. However, as you get more detailed you need more polygons and more control and it becomes harder.

Clay sculpting is slower in the build up stages but once have clay on the armature it is much faster and it is much easier to get fine, nuanced control. Clay is also easier to work with when you have a model in the studio as you can use sight-size methods as well as direct measurements from the model.

So, the first part of this starts with a series of zsphere poses, the first maquette phase. My goal is to just watch the model and try to capture his energy. I should note, I had the poi artist Alien Jon in the studio for this. Fantastic guyAlien Jon

Then I choose a few of those poses to rework and adjust.

Then I choose just 4 of those to add volume to and refine.

Add rings to one of them to start to test the feel out.

Refine the pose and keep working every part. Again, this is just the maquette phase. Total time invested at this point is about 5 hours.

Then throw this in the uber-secret Ryan’s Awesome Render Mixer and see what it looks like as a bronze sculpt. You’ll find that you pick up things you didn’t notice in ZBrush just because it is now “bronze”.

Once you’ve thrown this into Ryan’s Awesome Render Mixer its time to send it to galleries and see if they bite. If they do, well, it takes 4 weeks to deliver during which time you madly race about getting it ready for the foundry! :slight_smile:

Hope you found this useful. :slight_smile:

Ryanpoi_11-14-09_poses_01.jpgpoi_11-14-09_poses_02.jpgpoi_11-14-09_volume.jpgpoi_11-14-09_08B_rings_01.jpgpoiFinal_11-14-09_8b_03.jpg

Attachments

poi_11-14-09_poses_01.jpg

poi_11-14-09_poses_02.jpg

poi_11-14-09_08B_rings_01.jpg

Really like that. has a very classic feel and quite a few cultural references in there.

So cool as usual !!! Ryan’s Awesome Render Mix… hm!!! sounds like a nice new ZBrush Workshop topic :roll_eyes:

Great sculpt, very artistic! :+1:

Greetings,
Dominiek.

Excellent sculpt as usual Ryan, so natural shape and so good in anatomy.
Thanks for explain us “circle of life”. I totally agree with you when you said :
“Digital sculpting is faster in the beginning stages and much easier to build up form and iterate on poses.” Keep a good work man ! :wink:

Emmanuel.


Sketchbook and other

Thank you for inspiring stuff, your book is amazing, i’ve bought your book a week ago and hellps me alot

You Rock Ryan!
I know you wrote this post years ago - but I just saw it.
Fine sculpting as well. Her pose is not only very appealing, but that standup collar with the cutout is very cool. I haven’t seen that done before - extremely creative, and it compliments the whole sculpt very well. Being technically good, and being an artist who can “see” is one thing - but originality brings your work up another level.

best,
Trent

b3-8d2.jpgc3-v2-02.jpgd3-02-01.jpgh3-v1-05d.jpgi3-v1-02-3.jpgj3-v1-04-threequarter.jpg