lookin real good. love the way youre approaching the skin
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That’s either a really slik grill or it’s a PS3! Me like.
Actually, it’s a toaster but thanks anyway!
Just kidding of course and thanks!
I think I’m in love with shadowbox and the clip brushes!
Playing around with spotlight
Rendered using best render with a tiny bit of PS post.
Hmmm. I’d like to see somebody use the new transparency in Zbrush 4 to do some anatomically correct eyes, complete with sclera, a flat iris, and a transparent cornea. TRUE eyes.
[attach=210903]iris.jpg[/attach]
But this baby sculpt is nice, good job. You should maybe get rid of the painted on eyelashes part, just clone in skin texture there.
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Hehe, funny you should mention this as I was thinking the same thing.
This was just a quick 15 min test of spotlight but I will def be pushing the realism for the final.
Thanks for the comments!
Thanks for stopping by!
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Decided to do something with that last head and maybe bring an old concept to life.
Progress:
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Looking good matey
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I like it a lot! But I think the lips would look better if they were shredded rather than un-shredded. Just my opinion, but it looks great, awesome detail!
giganotosaurus1993, thanks! I was thinking the same thing so I’ll play around with it
Nothing new here…just playing around with Julian K’s shaders, BPR and some PS post Hair is just temp.
A little more work on the zombie… Gonna practice making a games character out of her if all goes well A few more details and I’ll be moving to the next steps. Thanks for looking!
Sweet. Fantastically disgusting. She looks like she hasn’t eaten brains in a while. I like it.
Coming along nicely mate, maybe add some rotten holes in her flesh and break some bones
MGebhart - thank you sir!
Tincow - thanks man! Yeah she’ll definitely get some more rotten flesh as well as a surprise accessory or two… I’m really just using this model to workout my Realtime character creation workflow…the first time I will be doing this, BTW… Actually I’ve got a question for ya…or anyone familiar with the process… What do you suggest as the best way to pull a multi million, multi subtool model out of ZBrush and into topogun as a single mesh for low poly mesh creation? Thanks!
I tend to use decimation master before I export to keep speeds up and break break the model depending on how I want to re-mesh it, for instance on my current model I combined the trousers, belt and shoes for re-meshing. Also remember if you texture the model in Zbrush first you can also export the colour information and bake that out too as you can always bring back the texture map later to bake down the mat cap info.
Sweet, thanks! That’s kind of what I was thinking…actually never used dec master so that will be fun. I ask because I had to put another Realtime project on hold cause it became a 40 subtool beast and I wasn’t sure what to do next so I sarted the zombie to practice the workflow on something easier before jumping in to that mess! Thanks for the advice mate
its kool it is so awful dont want meet it btw I would lower its breast more personally but anyway its great