Running Zscripts through a commandline?

Hi guys, i was wondering if there was a way to run ZBrush through a command line?
Basicly i would like to pass a zscript to zbrush through the command line and the zscript will perform a few 3D functions then output a OBJ file.

Is this possible?

I don’t think you can do it directly but it is possible to launch ZBrush from a separate executable, something along the lines of:

#include <windows.h>

static const char *zbrushFolder = “C:\Program Files (x86)\Pixologic\ZBrush 4R6”;
static const char *zbrushExe = “zbrush.exe”;
static const char *scriptPath = “C:\Users\Desktop\MyZScript.txt”;

WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
ShellExecute(NULL, “open”, zbrushExe, scriptPath, zbrushFolder, SW_MINIMIZE );
return 0;

However, note that only one zscript/plugin can be active at a time, so if your zscript calls someting like UV Mapper control passes to UV Mapper and no more commands will run in your zscript.

using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace LoadFileInZBrush
class Program
static void Main(string[] args)
if (args.Length == 0 || args[0] == “?” || args[0] == “help”)
Console.Out.WriteLine(“LoadScript Help:”);
Console.Out.WriteLine(“syntax: LoadScript.exe [Full Path to file]”);
Console.Out.WriteLine(“example: LoadScript.exe “C:\users\default\Desktop\myScript.zsc””);
FileInfo fileToLoad = new FileInfo(args[0]);
DirectoryInfo zbrushExeDirectory = new DirectoryInfo(FindZBrushWorkingDir());
if (fileToLoad.Extension.ToUpper() == “.ZTL” || fileToLoad.Extension.ToUpper() == “.TXT” || fileToLoad.Extension.ToUpper() == “.ZSC”)

if (fileToLoad.Exists && zbrushExeDirectory.Exists) { Process p = new Process(); p.StartInfo.RedirectStandardError = true; p.StartInfo.RedirectStandardOutput = true; p.StartInfo.UseShellExecute = false; p.StartInfo.FileName = zbrushExeDirectory.FullName + "ZBrush.exe"; p.StartInfo.Arguments = fileToLoad.FullName; p.OutputDataReceived += new DataReceivedEventHandler( (s, e) =&gt; { Console.Out.WriteLine(e.Data); } ); p.ErrorDataReceived += new DataReceivedEventHandler((s, e) =&gt; { Console.Error.WriteLine(e.Data); }); p.Start(); p.BeginOutputReadLine(); p.BeginErrorReadLine(); p.WaitForExit(); } else { if (!fileToLoad.Exists) { Console.Error.WriteLine(String.Format("{0} not found.", args[0])); } if (!zbrushExeDirectory.Exists) { Console.Error.WriteLine(String.Format("{0} not found.", args[0])); } } } else { Console.Error.WriteLine("File must be a .ZTL, .TXT, or .ZSC"); return; } } private static string FindZBrushWorkingDir() { List&lt;string&gt; zbrushAppNames = new List&lt;string&gt;(); string registryKey = @"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall"; try { using (RegistryKey key = Registry.LocalMachine.OpenSubKey(registryKey)) { foreach (string subkeyName in key.GetSubKeyNames()) { using (RegistryKey subkey = key.OpenSubKey(subkeyName)) { //Console.WriteLine(subkey.GetValue("DisplayName")); object objName = subkey.GetValue("DisplayName"); object objVers = subkey.GetValue("DisplayVersion"); object objInstallPath = subkey.GetValue("InstallLocation"); if (objName != null && objVers != null) { string name = objName.ToString(); string version = objVers.ToString(); if (name.Contains("ZBrush")) { zbrushAppNames.Add(objInstallPath.ToString()); } } } } } //return the latest version return (zbrushAppNames.Last&lt;string&gt;() + "\\"); } catch(Exception e) { Console.Error.WriteLine(e.Message); return null; } } }


Sorry for the missing [tabs].

Probably it’s nothing special but i have found that when my script/macro structure instead of:

[IButton,test,"test script",

some script code

] /*End of ZScript*/

Looks like this:


some script code 

]/*End of ZScript*/

Than you can execute such script from command line or just run it like standard windows application.

*.zsc extension is assigned to open with Zbrush Executable in my system
You have to load *.txt script manualy to zbrush first to create *.zsc file (Zscript -> Load)

Hello ,have you solved the problem?Is it convenient to communicate with each other?