ZBrushCentral

RRRAT (creature image - update in page 2)

Okay wow!
Thats even better. A fuzz parameter within a material. Sweet! As for the posing…I’ll go check out the first one again. Still an amazing thing…oh man I am getting super excited! In a way, I am afraid of what other goodies you guys have up your sleeve…
…NNNAAAaaaaahhhhh! Bring it!

edit Pix posed the foot a little and twisted the head. Looks really cool!

Wouldn’t it have still been possible to use the displacement map feature for posing this guy? Or is it not even necessary because you can use so many polygons? Also, can you use the displacement map feature on a 2 million polygon count character in Zbrush too?

Sorry for all the Q’s, but my mind is racing at Z possibilities… LOL

If I remember correctly, the DMapping feature is for exporting to other apps (combined with a lowpoly cage). If you plan to stay in ZBrush, there isnt a need to make a Dmap because it can handle the polycount. :wink: :grimacing: :+1: :smiley:

wow! amazing update Pix! that is truly incredible. i love the whole scene. the water and rocks have a really nice feel to them. the rat is just unbelievable! either this next version is going to be incredible or your are just an outstanding artist! or probably BOTH! can’t wait ot try the next out the new version!

artboy

I was talking about this feature here…

Taken from Pix’s thread about displacements here:
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=008428

Pix seemingly just applied an image to the lowpoly adaptive zsphere and it looks pretty impressive to me. Which would be useful if you don’t want to bog down your system with millions of polygons. Especially if it’s anything like the current adaptive Zsphere’s which tend to take awhile to update between poses, especially if you have over 200,000 polygons.

Either way would be fine with me though. Can’t wait to play around with this stuff. :smiley:

Hey, I’ve found the illustration of this creature in the “Jhonson’s strange creatures handbook”!

just kidding… but it called for it.
great strange creature indeed!

I see…well I am not too sure if that is Dmapping or straight out new ZBrush modeling.
We need a professional to clear it up I think.

Okay wait…in that thread pix says this:
"The key point is that the 3D model was created without any polygon-modeling stage, the model started as very simple skinned ZSphere model and all the details have been added by a single displacement map!.

In this thread he says, "The model has over 2 million polygons….

Looks like there is more then one way to skin a zif in the new Zbrush. :wink:

The water is simply a ‘floor’ which was placed in another layer and incorporated into to the final render by using a basic material with transparency ( turning off the Render Flatten mode).

that mean we can’t hope true transparency material… :frowning:

Pixolator,

YOU ROCKS!!! :grimacing: :grimacing: :grimacing:

Where’s the fire? There is supposed to be fire in the Fire Swamp!

:wink:

Fuzz shader? Yep.
2 million polygons? Yep.
Displacement mapping? Most likely.

Bring it on!

Does anyone find it interesting/curious that Matt corrected us on the Fuzz material/shader thing, as if this was a key point. Is there something new about the way materials work that we don’t know about? (Besides the Fuzz shader.)

Fuzz -shader- @ jaycephus - -i think its the mysterious S4!! (or a new S5 :))- god i hope there will be a possibility to make plugins(i heard whipers of these feature)…

Was showing my friend David this earlier…his jaw dropped…I giggled and told him of the legend of the Pixolator deity… :smiley: We both talked about this beta image for a good while…finally I got him to try his hand at making something using my computer…I think Pix’s image here floored him enough to give it a whirl…thnx for the motivation Pix and for sharing a kewl sneak peek of what’s in store for us… :sunglasses:

Fantastic images !! I like the skin shader alot ! (any clue about settings ?) Great details and realistic vision of this creature ! Congrats ! :slight_smile:

Hi Jay

I’d say because it means that so long as the fuzz shader is in a multishader material all the other material attributes of the other shaders can be modified at the same time - wacky combos here we come.

Another good thing with the fuzz being material based is that the fuzz itself will be ‘dynamic’ in a sense in that it will move with the posed figure.

Ken’s question is an interesting one. I was modelling today and was wishing that I could tweak a low-res zsphere preview skin and then have these tweaks remain when I upped the density slider value, or divide the mesh through the Tools>Deformation palette. It looks like this will be possible to all intents and purposes - here’s hoping anyway.

Millions of polygones…
What is the minimum computer and memory to have for uses this big creature ?
Pilou

Looking good Pixolator! Fuzz shader? sounds interesting. I wonder what it would look like for grass on a mountain, or hill. :wink: :wink:

Hmmm…Fuzz Shader …
Is it only me or does it seem that WETA’s
Beta testing seems to go now beyond LOTR ?!?
(I imagine that Peter Jacksons wouldn’t get a PG-13 Rating for a Movie featuring an NUDE King Kong :smiley: )

Something different:
could Aurick or ( :sunglasses: Pixolator :sunglasses: )
elaborate on a ESTIMATED Relase-Timeframe ?!
I don’t want to start anything ( :stuck_out_tongue: ) but
something like: ‘This Year’ or ‘1st Quarter’
or something ?!

(My hunch is, they have to wait for the Release of LOTR:ROTK, because of all the
included ZScripts in the next Release where
Bay Raitt and Dave Caldwell show us how to build your own little Gollums, Fellbeasts,Orcs, … or Big Gorillas :smiley: :smiley: :smiley: :smiley: )


Hmmm…definately Maybe !

I’m going to hazard a guess and say that the new Zbrush will probably be released around the time of Macworld San Francisco. Probably anytime during Jan. 5-9 of next year. I’m not privy to any sort of information on that though, I’m just assuming. For all I know it could be Dec. 17th. :smiley:

I’ve got so many ideas going right now, but I’m hesitant to start working on anything for fear I’ll have to redo them when the new version comes out. Oh well, I can always just practice. WoOT!

<BLOCKQUOTE>quote:</font><HR>I’ve got so many ideas going right now, but I’m hesitant to start working on anything for fear I’ll have to redo them when the new version comes out. Oh well, I can always just practice. WoOT!<HR></BLOCKQUOTE>

Having been using ZB since version 1.23 and having gone through I forget how many upgrades now I can honestly say you are doing yourself a diservice by waiting for the next upgrade. I know the excitement and enthusiasm can make one dream of those greener pastures but speaking from experience I think I can accurately state that every new version that has come out has been built upon the foundation of the versions that came before it. The skills you learn now will not be wasted or learned in vain. So keep at it. Anything you learn or experience now will simply equip you better for the experiences to come with later versions. And I am sure from looking at all this stuff Pix has posted and at the hints dropped here and there by the enigmatic and semantic Pixologic Sect that the next version will probably knock our proverbial socks off. Keep yer chins up, your spirits strong and keep working at it. Now is the time to move forward, strong and with intent so when the new version comes out we can hit it like a thunderstorm!
:slight_smile:

Thanks for the pep talk Mentat. I didn’t mean to imply that I won’t be doing anything with Zbrush until the new version comes out. I was talking about something else.

I’m going to be working on a graphic novel, pretty soon, and I want to use the abilities that Pixolator just showed in order to pose my characters without having to actually rig them in Maya. I’ve already done some great experiments with Zbrush, and I have found many uses for this program for my graphic novel. If you check out my website, you can see some of the work I’ve done in Zbrush, specifically here. All of those models where done in Zbrush, recently.

So I don’t have a problem with using Zbrush now. I just meant I had ideas of how I could use the feature that Pix has just shown in my graphic novel, of which I will be starting work on soon.