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Rodrigo Gonçalves - Works

thanks a lot for the breakdown.your whole thread is amazing.;):wink:

Thx for the brakedown! Looks great! Old but still effective technique :slight_smile:

thank a lot><:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Very cool rodrigo.g This is the “fins and shells” technique I’m trying to learn for some time and its a very interesting one, loved how it appears in SoC. And you got a great result!! A question, Its one texture for all the layers? Cause when I tried to do this, I used one texture/alpha for each layer to make each fur reduce its size along the lengh.

I’ve followed these guides.

HairTechnique?action=AttachFile&do=get&target=jfalconer_furball2.jpg
HairTechnique?action=AttachFile&do=get&target=jfalconer_fur_examples.jpg
HairTechnique?action=AttachFile&do=get&target=jfalconer_fur_texture.gif


http://wiki.polycount.com/HairTechnique?action=AttachFile&do=get&target=making_of_sotc.pdf

Well in my case the end result was no satisfactory, so i finished the model with planes for the fur…

Thanks everyone! I’m glad you liked it! :smiley:

@tairow, thanks for sharing this, really cool stuff!
In my case, all layers use the same texture with alpha channel and all share the same UV space, I only create 2 shaders, one for the base fur (with no transparency on) and other shader with transparency turned on and apply it to other layers. All use the same texture map though. :slight_smile:

this is fantastic info, thank you so much for sharing. putting that much work into these breakdowns is great for the community. I’m definitely going to use this info.

Thanks for the breakdowns man. I used your armor detailing technique on my latest sculpt. Turned out great.

Keep up the good work :+1:

Thanks Hybryd75 and CarlForsberg!
I’m glad these breakdowns are useful! :smiley:

Wow! You’ve done some GREAT work!! Absolutely top-notch.

Thanks Jman99, I’m glad you liked it! :slight_smile:

Hi everyone!
Here is a sketch for studies. I got inspired by Even Amundsen’s concept art. :slight_smile:

[vv]97675964[/vv]

Amazing work man. Thx for sharing all the breakdowns.

Thanks ayth1! I’m glad you enjoyed it! :slight_smile:

awesome work!

I love your style.

Thanks kremrhi and Heim! I’m happy that you liked it! :slight_smile:

Character created for © Easley-Dunn Games.
Highpoly model was created with Zbrush.

More info here!

rodrigo-goncalves-speedy-lowpoly-low2.jpg

Character created for © Easley-Dunn Games.
Highpoly model was created with Zbrush.

More info here!


Character created for © Easley-Dunn Games.
Highpoly model was created with Zbrush.

More info here!

rodrigo-goncalves-anubis-lowpoly-02-low2.jpg

Character created for © Easley-Dunn Games.
Highpoly model was created with Zbrush. :slight_smile:

More info here!