ZBrushCentral

RHINOBEETLE

make this a cover, a poster, a flyer, a logo… no matter what it is, this gorgeous pic will sell the creepiest product :smiley: a CLASSIC!

  • juandel

That’s really nice! Looks like something I saw in my bathroom this morning. And no…it wasn’t while looking in the bathroom mirror. :slight_smile: I still have got to try that displacement map/texture thing.

Now why that remids me MIMIC.Creepy :frowning: :frowning: :frowning: :frowning: :frowning: :frowning: :frowning: :frowning: :frowning: :b4: :b4: :b4: :b4: :b4: :b4:

Glen, you’ve got to re-visit this once the new displacement mapping comes out! I noticed how the bump-mapping looks good in certain areas, and fades as the polygons face closer to 90 degrees away from the ‘camera’. :+1: :+1:

:+1: :+1: :+1: :+1:

SOUTHERN,

Did you import the rhino model, texture a part, exit, reimport, texture, exit, etc., or did you only import and texture once. It looks like you have a UV map produced from another program entirely. Please explain. Everyone can use texturemaster for ZBrush Models, but for use with other programs it gets very confusing (and frustrating). Please enlighten us with your Rhino to ZBrush workflow. I say please again :slight_smile: . This is very important undocumented information. Thanks! :smiley:

That is just amazing. I really need to figure out how to do the color bump, and I can’t wait for the displacement maps.

:+1: :+1: :+1: :+1: :+1: