First render pass with displacement and SSS shader in maya. I don’t think it is nearly done, but I’m happy with the progress. Things I feel I need to work on are the texture stretching (I think this might be the rig… I didn’t see it before), adding a little more asymetry as suggested, adding more “crap” (mud, twigs, leaves) stuck to him, and finishing the background. Please let me know your thoughts, critiques, comments: they are always helpful.
Moochie: Thank you for the advice. I did alter the pose a bit- but it might be hard to see from just this one angle. I’ll post again at some point multiple angles.
Justinlewers: Actually- the link brought me to Antropus’s tutorial on texture painting. I did, however, already use my color map as a stencil for pulling out the high frequency detail. Please feel free to direct me to tutorials on this if you think I missed something.
zeke3d: I totally agree. I still have more work to do, but I am happier that the latest render looks a bit more rich and dirty. I think the plan will be to keep pushing it.
More updates eventually. Thank you for your patience.
Craig