Its been a long time since I posted to this thread but after I lost my project files in a hard drive crash I got a bit disheartened and it’s taken me this long to revitalize. This started out to be a light experiment in Bryce and I needed a test subject. So I took the Helmet I have been working on and tried it out putting the Head in the center of the light. After the render which was surprisingly fast I photoshopped the background to roughly mirror itself.
All the base meshes were done in Silo except the horns which I dragged in from an old project and the head which started from a base mesh Bas made. I beat everything into shape and textured it in Zbrush. Today I play with Z mapper and high end detail.
The experiment came when I imported a low poly mesh into Bryce and smoothed it using Bryce’s smooth function. I was very very surprised I could get an image out of it. My previous Zbrush/Bryce experiments ended in complete failure and this one is only partly succesful. There is too much of a tile effect coming from the light and light gel I am using. I am not done with this road by any means. Just wish I still had the chest piece I made sigh
/c[_] ~~~~~~