ZBrushCentral

Reichskrone

Wow Amazing!
I love how there is micro details everywhere. Wherever your eye is looking it is beautiful.Thank you for sharing some of the creation process. I would really like to know how you managed to bring the object to this level of detail back in Max!

Did you export a high poly or did you use displacement mapping?

Was the diffuse color map polypainted or did you unwrap everything and paint over it in photoshop?

WOw!!! Man Awesome Work…Fantastic… :+1: :smiley:

Hi,

another impression out of my workflow.

Doing the pictures:

[<!--[attach=182565]008.jpg[/attach]-->]

I unwrapped the picture plate and than applied a foto texture via AppLink on the plate. Turned the color to texture.

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Then I masked out the outer contours of the figures and texts in order to sculpt around it in zbrush.

[<!--[attach=182567]010.jpg[/attach]-->]

It looked like that after first sculpting.

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Then I masked out everything what would later become the golden background (black)

[<!--[attach=182569]012.jpg[/attach]-->]

I used this as mask in zbrush to push in the colored areas.

[<!--[attach=182570]013.jpg[/attach]-->]

These are the different color layers in photoshop. White will be the golden background.

[<!--[attach=182571]014.jpg[/attach]-->]

This is how the final diffuse map looks like.

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The result again :slight_smile:008.jpg009.jpg010.jpg011.jpg012.jpg013.jpg014.jpgstatus_reichskrone_026.jpg

Hi Henning,

saubere Arbeit.
Respekt.

about your last post… THAT is a premium example of how to use ZB functions. i think pixologic should ask you to make a few tutorials :slight_smile:

ich schreib sowas mal lieber in englisch damit wir nicht als deutscher clan verschrien werden ^^

Strangely, some posts don’t appear at the forum. This one I only got via email…

That’s a good point you mention there. I said it at the very beginning: I used decimation master to break it down to a total polygon amount of 3 million. That’s also how I managed to have everything in one scene in Zbrush. The highpoly Zbrush scenes can barely handle one complete plate…
Back in Max, I unwrapped every part by hand (for small parts I used the automatic unwrapper “Unwrella” which is a great tool), and then I baked out normal and occlusion maps.
I’m posting some steps next time,
good night.

Sorry for making you repeat! I think the admins are filtering my posts because I have very few and they wanna be sure I am not a spamer.

Nonetheless to say that that is high poly!It must have been a real pleasure to unwrap meshes with that much polygons. I know of that max plugin and have used it a few times to do quick unwraps. My favorite unwrapper is unfold because of its astonishing power but Unwrella is really great too because you don’t have to export/import multiple objs. I would enjoy to continue learning more of your techniques!

Remarkable work, and an admirable devotion to detail! :+1:

Nonetheless to say that that is high poly!It must have been a real pleasure to unwrap meshes with that much polygons.
It wasn’t highpoly anymore when I was unwrapping. Also I only unwrapped the bigger parts manually like the plates, the picture plates, the stones and pearls. Manually means, I used pelt mapping which has some pretty neat features to speed things up.
All of the smaller parts were done within seconds by Unwrella :slight_smile:

[](javascript:zb_insimg(‘182735’,‘015.jpg’,1,0))

Here’s an example of a final decimated mesh at the left. You can see: it’s fairly low-poly. If you look closely you can see some hard edges at the pearls and stones :P.
At the right you see the same mesh with the final normalmap.

I was thinking about using displacement maps before… But rendering meshes with a displacement map applied to it is a highly complex thing. I would have used it with big surfaces like a character’s face. In this case however I found normal maps to be faster and exacter…015.jpg

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Stunning work, incredible attention to detail.

…an english site: Mei, das ist echt erstaunlich. Das ist so realistisch, dass man das Gefühl hat, Du hast das Ding zu Hause stehen. Tolle Arbeit, Kompliment für die Geduld.

Und viele Grüße aus dem tiefen Süden der Republik, Amberg, naja, soo weit is´ das garnich´ von mir aus gesehen…

Stephan

BOOM!!!

My head just exploded. Congratulations on the Top Row. :+1:small_orange_diamond:+1:

Thanks for the additional info and the screens MacX. You’re right, displacement rendering in Max is sometimes pretty complex next to good and fast old school normal maps.

Hey Thanks for the mini tutes on this MacX. Sweet! Excellent work too.:+1:

Amazing work, dude!!! Total respect!

Amazing work … :+1: :+1: :+1: :+1: :+1:

There’s a detailed Making of in the current issue of the CGArena online magazine. Have a look!

http://www.cgarena.com/freestuff/ezine/index.php

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der absolute Wahnsinn,
gibs zu, du hast das Teil zuhause im Regal stehen:D
Glückwunsch zum Toprow,
unglaublich realistisch und detailversessen:+1:

SUPERB!

Wir holen auf hier in Deutschland…:-))

GREAT !! :+1: