ZBrushCentral

Reflective Eyes Material

This stuff is all great! Thanks everybody! :smiley:

I didn’t think I’d get so many great eye textures out of this. Thanks for everyone’s contributions.

Lemo - what does oog stand for? Your eyes have oog at the end of each.

hey heres something a little different. its actualy a nebula. i think it could be made into a crazy eye with a little ps work.eyeballcrazy.jpg

thnx Bri, Lemo and friends…very useful thread and goodies…thnx for sharing

Ron
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What do you think about this? Took less than 5 minutes.

Nebula Eye.jpg

hey thats pretty cool.thx slosh.

This is the best forum there is :+1:

OK, I have created a UV map for a sphere but how do I add the eye material to the sphere? When I click Tool > Texture and then select a material it doesn’t apply correctly. Please help!

Thanks

Attachments

eye_problems.jpg

Use the texture with polypaint or projectionmaster. Then save the new texture.

Thanks Slosh for the nice eyes. I will def use them. Nice Material btw. Can you explain how you made it?:eek:

Thanks for the reply, but that’s not the problem. When I select the textures they map wrong. I have created UV’s then I select Polypaint and fill the eye with a base color then select (Texture > New from Polypaint) then select the eye material but it loads like my image above. :cry:

[eye_test.jpg]Vrepeat.jpg

OK, I’ve managed to figure out how to apply the eye material to the eye and used Vrepeat to resize the material so it is more realistic, but when I use Vrepeat how do I get rid of that outer ring?

Thanks

Normaly you do not repeat the texture of an eye. But to get rid of that ring, you choose Txr>Col and just paint it with RGB away. Then choose Texture > New from Polypaint.

Ok, thanks Baz. You said normally you don’t repeat the texture of an eye, so my question is "How do people make the eye material fit or resize to fit different sized eyes for different figures? There must be some way for a person to resize the map to fit?

There must be a trick I am missing because I can't see people recreating the eye maps over and over again. :cry: There must be a method people use to resize the eye materials to fit slightly different eye sizes. (see images above) Do you use the same eye material for all of your figures? You said you don't use Vrepeat so how do you resize the eye material to fit the eye if the pupil and iris is too large?

Thanks

In C4D there is a way to adjust a layered shader, so the size and color is easy to change. With an alpha the pupil can be resized.
But I like more a photo. Left you see the render, middle wire and at the right the UV. You could scale the small part in the middle. The size of the eye is always the same exept the pupil. For a basic eye you can adjust the color in PhS and the pupil can be animated with a slider. (This is the way I do it)

[attach=158524]eye.jpg[/attach]

Attachments

eye.jpg

Thanks Baz. I appreciate al the help. I am going to resize my eye map and then see if it fit’s better. I noticed that the pupil gets jagged when a horizontal map is used. I will post an example after I test this. :slight_smile:

Sorry New here, How do i get the material?

Where’s the DL link? Awesome work btw!

1 Like

Hi everyone. Awesome material. Saw someone use it and got the link to this thread. Could you please share the material. thank you

Did you end up finding the material?