ZBrushCentral

Ready, Set, Render! Part2

Suspiciously quiet…
Would love to see this breakdown too!!

Pixolator!! Come on aleady! Waiting for the breakdown!
Stop teasing us!

gotta echo everyone else…
gimme!!!

:), well, is THIS the official answer to a few pounds of “please…” and/or “… gimmie” or anything else along that line?

If it is - sorry if “somebody” disturbed your well earned rest. You know, the issue here is really not that important.
I mean, who uses video tutorials anyway? Most of the time I fall asleep after five minutes of watching.

So, basically reducing a possibly lengthy answer that would be slightly more detailed would certainly tax the brains of some (most?) users - and thus this profound, if only maybe short, answer kept everybody within the limits of our “brainal” (there certainly is no such word, but - no native speaker here :slight_smile: ) capabilities.

Freeing just enough of critical mass to turn to some more pressing problems like “… why does AppLink for Zbrush not work correctly?”, but this is not for this forum here, sorry - even if you would have an answer to this! :slight_smile:

Thanx…

are we still waiting on this?

A year later I’ve returned… Happy to know hair and leaves are now possible.

Has any of these lighting/surface/rendering features improved or added?


  • Simplified Material System
  • Ability to port Zbrush model complete with WYSIWYG textures to and from all GoZ external applications
  • Ability to render a scene with multiple subtools on a large stage with easy to use transform/gizmo

If the texture/material situation remains the same, I really much prefer to stay inside Zbrush all the way to final bake render. I hope it is possible today. I’m willing to use HDR for distanced backdrop but need sufficient objects in medium range distance.

Please advice.

How do you get those fine skin details that are in the head and neck?

I have found that the tutorial on materials shows already how you got the materials to blend and look so real and in some place wet/oily like the one found in the Shader and Material Blend movies found in Pixologic’s classroom, but would still love to see your exact settings used for the materials, LightCap, and BPR.

Most importantly would love to know how the heck that rain was done lol. Just a quick peek please lol.

If not still inspires me, you always have since it was your movie that I first found out about ZBrush many years ago in the 1st place. So a big thank you on that, it’s all your fault I am hooked lol. :+1:small_orange_diamond:laughing:small_orange_diamond:D:laughing:small_orange_diamond:+1:

<object type=“cosymantecnisbfw” cotype=“cs” id=“SILOBFWOBJECTID” style=“width: 0px; height: 0px; display: block;”></object>

Should we just give up any hope that the zclassroom lesson for this guy will ever appear?

Yeh its been a while now

bump

Is there any breakdown of this by any chance?

bit of a tease?