Very nice tutorial, detailed explenation, good work!
appreciate will come in handy for sure,havent needed to retop anuything yet, but i can use this, thanks again
Hey cool tut. I wasnt using projection button, Ill try that one.
Thanks dude, this saves me using my brain which is a good thingā¦
Thank you ⦠that was excellent!
Thanks to everyone for the quick and nice replies.
Just to clarify⦠My big goofy arrows are meant to make it really obvious and easy to follow for everyone, especially for beginners. I just realized that some people may take that as talking down or making it for ādummiesā. I assure you that was not my intension. I wrote it how I would like to read a step-by-step.
Also, I set it up in html so you can easily follow along with a two monitor setup.
-JC
Hey,
great stuff, thanks.
How did you know I was struggling with retop? :lol:
mick
Thanks JC, didactic, clear and easy workflow to follow.
Andreseloy
nice tutorialā¦
liked the format.
now i just need to find a good tute on creating good uv layouts to edit in ps.
Very useful and easy to follow. Thanks!
Cheers for that, clear and concise!
thank you, very simple and easy to follow. No more excuses for your students
Hello jcappelletti,
I have a question concerning Re-Topology featureā¦
Your tute is sure very easy to follow and very useful but I am confused at some point thoughā¦
Letās say you have a completed (unwrapped) mesh done in ZB2 with displacement and texture maps etc.
You bring the model into ZB3 to re-topologize.
My question is, would you need to unwrap the new mesh/tool again so that the displacement and texture map fit in?
Because my guess is that both UV layout are different to each other⦠right?
Thanks for your help!
weyvin
Unless there is a Zmapper plugin for Z3, then you are stuck importing your Z2 .ztl file into Z3 to retopologize, and exporting to layout UVs in something else, and importing back to Z2 and transfering your surface detail with Zmapper.
Yikes!
Pretty sure the UVs will never match when retopologizing, and that should never matter with Zmapper.
You should only need to layout UVs on the retopologized Mesh if you need to have it nice and clean for a Game model.
-JC
Thanks for clarifying this JC!
Then, I guess I will have to wait!
I wonder why those plug-ins donāt work straight away in ZB3!
weyvin
I finally got some time and motivation to put together a series of videos based on the curriculum Iāve written. I realize there are other videos around that show similar things.
These three videos cover modeling from a PolySphere primatve all the way to retopology and how to keep SubDivision levels during this process. I even cover EdgeFlow theory in detail. Iāve tested these methods many times and worked out many common mistakes. These lessons are designed to be useful for all skill levels. If you need more step-by-step, you can look through my old posts.
Here is the linkto the new videos:
http://www.jcappelletti.com/z3tut03/index.html
Totally for free!
-JC Cappelletti
Attachments
Very nice series on retop, JC
I have a problem with retopology. When I save the file Iām working on and reopen it, any new faces I draw are invisible. They are still there becase when I press A, I can see the adaptive skin is updating, but I canāt see the edges of the face Iām drawing.
Is there anyway to save your file and reopen it to continue working on it or is it a one shot deal?
Below are some images of what Iām talking about.
The first image shows the edges being drawn and you canāt see the edges after you are done. The second image is the Adaptive Skin with the first image ghosted over it so you can see that the Adaptive Skin is updated.
Attachments
Itās a known issue. If you re-open a ZTL file that has Retopology mesh work, sometimes the mesh will be invisible in Edit Mode. Happens to me all the time.
Click the Edit Topology Button and then Click it Again. It should work every time to refresh your Retopo Mesh.
!!!
-JC
Thanks for this, it was quite useful and concise.