ZBrushCentral

Re-topologize (Re-flow edges) Tutorial

Very nice tutorial, detailed explenation, good work!
appreciate will come in handy for sure,havent needed to retop anuything yet, but i can use this, thanks again

Hey cool tut. I wasnt using projection button, Ill try that one. :+1:

Thanks dude, this saves me using my brain which is a good thing… :smiley:

Thank you … that was excellent!

Thanks to everyone for the quick and nice replies.

Just to clarify… My big goofy arrows are meant to make it really obvious and easy to follow for everyone, especially for beginners. I just realized that some people may take that as talking down or making it for ā€œdummiesā€. I assure you that was not my intension. I wrote it how I would like to read a step-by-step.

Also, I set it up in html so you can easily follow along with a two monitor setup.

-JC

Link Broken…

I can open only withou freehostia

http://jcappelletti.com/z3tut01/

Hey,

great stuff, thanks.
How did you know I was struggling with retop? :lol:

mick

Thanks JC, didactic, clear and easy workflow to follow.
Andreseloy

nice tutorial…
liked the format.

now i just need to find a good tute on creating good uv layouts to edit in ps.

Very useful and easy to follow. Thanks!

Cheers for that, clear and concise!

thank you, very simple and easy to follow. No more excuses for your students :wink:

Hello jcappelletti,

I have a question concerning Re-Topology feature…
Your tute is sure very easy to follow and very useful but I am confused at some point though… :confused:

Let’s say you have a completed (unwrapped) mesh done in ZB2 with displacement and texture maps etc.

You bring the model into ZB3 to re-topologize.

My question is, would you need to unwrap the new mesh/tool again so that the displacement and texture map fit in?
Because my guess is that both UV layout are different to each other… right?

Thanks for your help!

weyvin

Unless there is a Zmapper plugin for Z3, then you are stuck importing your Z2 .ztl file into Z3 to retopologize, and exporting to layout UVs in something else, and importing back to Z2 and transfering your surface detail with Zmapper.

Yikes!

Pretty sure the UVs will never match when retopologizing, and that should never matter with Zmapper.

You should only need to layout UVs on the retopologized Mesh if you need to have it nice and clean for a Game model.

-JC

Thanks for clarifying this JC!

Then, I guess I will have to wait! :cry:
I wonder why those plug-ins don’t work straight away in ZB3!

weyvin

I finally got some time and motivation to put together a series of videos based on the curriculum I’ve written. I realize there are other videos around that show similar things.

These three videos cover modeling from a PolySphere primatve all the way to retopology and how to keep SubDivision levels during this process. I even cover EdgeFlow theory in detail. I’ve tested these methods many times and worked out many common mistakes. These lessons are designed to be useful for all skill levels. If you need more step-by-step, you can look through my old posts.

Here is the linkto the new videos:
http://www.jcappelletti.com/z3tut03/index.html

Totally for free!

-JC Cappelletti

Attachments

JCzbrushClass01_preview.jpg

Very nice series on retop, JC

I have a problem with retopology. When I save the file I’m working on and reopen it, any new faces I draw are invisible. They are still there becase when I press A, I can see the adaptive skin is updating, but I can’t see the edges of the face I’m drawing.

Is there anyway to save your file and reopen it to continue working on it or is it a one shot deal?

Below are some images of what I’m talking about.

The first image shows the edges being drawn and you can’t see the edges after you are done. The second image is the Adaptive Skin with the first image ghosted over it so you can see that the Adaptive Skin is updated.

Attachments

retopoHiddenEdges.jpg

retopoAdaptiveSkin.jpg

It’s a known issue. If you re-open a ZTL file that has Retopology mesh work, sometimes the mesh will be invisible in Edit Mode. Happens to me all the time.

Click the Edit Topology Button and then Click it Again. It should work every time to refresh your Retopo Mesh.

!!!

-JC

Thanks for this, it was quite useful and concise.