ZBrushCentral

Ralf Stumpf Workshow 2011

Swan Lake - Black Swan, 3d Character Design for VooDooDog London.

Modeling ZBrush, Rendering Keyshot

Cheers

Ralf Stumpf

Thanks for your comments on my previous post.

BlackSwanSwanLake.jpg

Attachments

BlackSwanSwanLake.jpg

Love your work, Ralf! :+1:

Hi

it’s an amazing work. and I was wondering to print it out. and was hoping if you can fwd the link where it’s available for purchase.

thanks
Arif

I revisit my Dragons I sculpted for the Schleich Toy Company.
I made new photo’s from the actual production models,
two from the 2015 series and one from the 2017 series.
I sculpted the Dragons completely in ZBrush.
All the production, prototyping, moving parts are done by the
great team at Schleich.

Hope you like it.

Thanks for your comments on my previous post.

DragonPoacherPhoto.jpg
DragonHunterPhoto.jpg
DragonRamPhoto.jpg

DragonPoacher01.jpg
DragonPoacher02.jpg
DragonPoacher03.jpg
DragonPoacher04.jpg
DragonHunter02.jpg
DragonHunter03.jpg
DragonBatteringRam01.jpg

Attachments

DragonPoacherPhoto.jpg

DragonHunterPhoto.jpg

DragonRamPhoto.jpg

DragonPoacher01.jpg

DragonPoacher02.jpg

DragonPoacher03.jpg

DragonPoacher04.jpg

DragonHunter02.jpg

DragonHunter03.jpg

DragonBatteringRam01.jpg

Impressive work, Ralf! :+1: Must have taken quite a while to realize, with all the stylized details.

damn cool stuff, ralf! thanks for showing.

-r

Hi there,

I work on a Getter One Robot D-Style Concept for 3d Printing.

Thanks Pixologic Team for Z4R8 and the Live Boolean they are heavily
used on this model.

Thanks for comments on my previous post.

Cheers

Ralf Stumpf

Getter1Sheet.jpg

Attachments

Getter1Sheet.jpg

Sin City - Nancy Callahan’s Ruger Blackhawk for 3d print.

Modeled and rendered in ZBrush with live Boolean and Dynamesh.

Work time 20 hours.

Cheers

Ralf Stumpf

BlackhawkSheet.jpg

Attachments

BlackhawkSheet.jpg

Matcaps are a great feature in ZBrush. They are realtime and they bring the sculpture to live.
Introduced with Zbrush 3.0 Matcaps have the benefit to bake light, color and properties
into the shader.

I created many Matcaps over the years. One reason is that the right Matcap brings you
in the mood for the subject you are sculpting on, another reason is that artists work
long hours on a sculpture and a good matcap prevent the eyes for getting tired too fast.
Changing Matcaps during the work also helps to see the work with fresh eyes.
Also in combination with BPR you got fast renders for presentation.

There is a fine balance to create a digital representation of a real world material or an
unique and interesting approach that works in ZBrush especially for a sculpting Matcap.

I got repeatedly asked for my Matcaps, so I put together a Set of some of my classic RS_Matcaps
for sculpting and some for presentation and made them available for free.

RS_MatcapsSet01_A.zip (495 KB)

RS_MatcapsSet01_B.zip (611 KB)

Have fun sculpting!

Cheers

Ralf Stumpf

Sheet_RS_MatcapsSet01.jpg

RS_MatcapsSet01_A.zip (495 KB)RS_MatcapsSet01_B.zip (611 KB)

Attachments

Sheet_RS_MatcapsSet01.jpg

1 Like

Cool, thanks Ralf, much appreciated! :+1:

Thanks for the matcaps, Ralf! I got some of these awhile back when you were selling them.

Maybe it’s just my set of eyes, but your red chavant clay matcap has become a ZBrush essential - it somehow makes sculpts look better while also not hiding flaws that need fixing.

Cheers!

Hi Ralf,
Thanks for sharing these.
Wonderful materials.

thx Ralf

Thanks for these matcaps. Not only they are great but they also allow me to look at how you made them and learn.
And congrats for a well-merited top-row.

These are beautiful and will come in very handy. Thank you :slight_smile:

Super Cool of you! Thanks a bunch!

Thx pal I love getting new matcaps !

Thank you! These are very useful

Cheers, Ralf!

I love it ! Thank You ! :slight_smile: