ZBrushCentral

Ralf Stumpf Workshow 2011

Really awesome Ralf .I wish you woulda painted it .

Fantastic!

Is the pilot a she?

If I’m not mistaken is it not " Flying Saucer "… I really like your modeling skills, excellent work :slight_smile:

Thanks for comments.

Garee: Thanks
dill and Rick: thanks, yes it’s the second way of dynamesh modeling.
Starting with a simple sphere and adding, cutting and clipping so that
you have a complex clean shape in the end.
fusedgore: thanks, modeling was really fun. I always want to do
a generic little ufo in Zbrush. For a real 3d illustration it should have
more personality.
Jake: It’s a good question, maybe they are both.
blueferret: thanks, I have correct this.

Cheers

Ralf Stumpf

Hello,

I made a HotRod Toy Truck entirely with Zbrush. Design wise it’s a kind of concept Hot Wheels.
Hope you like it.

Cheers

Ralf Stumpf

TTSheet#1.jpg

Beautiful.
Your work is always so ‘polished’ :slight_smile:

Really nice work Ralf on the vehile, looking great! I am also digging the design of this hotrod man!:+1:
Was everything made in zbrush or did you model the baseshape? I also like the polished loook, very clean and solid!
Keep it going!
Cheers,

  • Kenny:)

Hi Ralph, haven’t written in your area in sometime (then again, have not done much writting anywhere-:(). But, WOW, when I saw this… ‘TO ME’ it’s the best piece of work I have EVER seen up here (well, the ONLY other one that matches you would be GUTI and his awsome Spawn). But for a vehicle… it’s the best one I have ever seen. That truck ROCKS!!

Street legal.

What a hoot!!!

Again great style!!!

Would like to see your props and charas in some game or movies!

Many thanks for your comments I’m glad you like it.

For some reason my Flying Saucer image is not showing even when I reload it.
So, new try to load this Area 51 UFO.

Cheers

Ralf Stumpf

Area51Sheet2.jpg

Attachments

Area51Sheet2.jpg

Love the old school feel about that piece, very clean model

Really cool model, I also like the clean and polished look! Nicely done mate:+1:
Definently keep up the great work Ralf and have fun sculpting!
All the best,

  • Kenny:)

Beautiful stuff Ralf.

Excellent!!! Great work!!! I love it! Would like to pose and see my Zeta Reticuli alien in your flyin saucer!!! ^^
Keep goin the great work
See ya,
Chris

Awesome and a thanks for your materials! I bought them from 3DTotal some time back and still find myself using them. :slight_smile:

Hey Ralph!

Been a huge fan for years. The colour render of the Samurai is simply drop-dead gorgeous.

Always look forward to seeing new imagery from you.

-Steve

Hello and thanks for your comments.

Making a car in 3d is a hard and tedious work. But what is with a toy car?
Yes, it’s much better and with ZBrush and dynamesh it’s fun to do.
Not a speed sculpt, it takes some time, but much faster then in regular 3d.

I made a walkthrough of the main steps to make your own concept car.
Hope you like it.

Cheers

Ralf Stumpf

ToyTruckBuildPart0.jpg
ToyTruckBuildPart1.jpg
ToyTruckBuildPart2.jpg
ToyTruckBuildPart3.jpg
ToyTruckBuildPart4.jpg
ToyTruckBuildPart5.jpg

Attachments

ToyTruckBuildPart0.jpg

ToyTruckBuildPart1.jpg

ToyTruckBuildPart2.jpg

ToyTruckBuildPart3.jpg

ToyTruckBuildPart4.jpg

ToyTruckBuildPart5.jpg

Thanks for the walkthtough, Ralf. :+1:small_orange_diamond:+1: Quick question: what resolution do you dynamesh at?

yes, this is an important question.
To get a good quality in hard surface parts you should have “unify scale”
You can start with a poly sphere (that has unify scale) or you click “unify”
in the deformation pallet. For complex parts I scale it 2 times 100%
outgoing from “unify” scale. If you go with 100% steps you can easily go
backwards with minus 100% and the part fit in place. If you go this way
the resolution is mostly good with 128. If not rase the resolution to 200 or
300 and so on but keep the polycount in view. It’s always a play between
quality and polycount.

Cheers

Ralf Stumpf