LVXIFER - Thx dude
Flyboy_Ganesh - lol Thx glad you like
J Appugliese - thx dude glad you think so
JohnnyRaptor - Thx bro - and its a pleasure
gahpe - Thx 
Santis thx happy you like 
skullmonkey - Thx dude really happy it helps 
cherub_rock - Thx
LVXIFER - Thx dude
Flyboy_Ganesh - lol Thx glad you like
J Appugliese - thx dude glad you think so
JohnnyRaptor - Thx bro - and its a pleasure
gahpe - Thx 
Santis thx happy you like 
skullmonkey - Thx dude really happy it helps 
cherub_rock - Thx
Saw this on fb, sick! 
that excellent paint-job really does justice to this great sculpture
also, thanks for sharing that beetle timelapse, it was fun watching. i like how it turned out.
amazing results boss! good work
Santis - Thx dude
dandan - Thx - yeah agree and pleasure bro glad you like
RodVitrevo - Thx :D
Brilliant! Congrats on the Annex Labs launch. Looking forward to what you guys release.
-Steve
Amazing work, guys!
Love the Beetle…That Granox print came out awesome…I still think you should have won that contest!
The Beetle Lord is amazing!
It boggles my mind how you can do such great work, in Zbrush.
Don’t get me wrong… your skill is undeniable and Zbrush is a great program. What type of machine do you have? Does Ram give you the ability to have so many polys on screen or is it some setting in Zbrush? How much ram do you have on your machine?
You should make a dvd tutorial
Sean
Ok, I know this is a while back, but the question is still relevant. How do you pose the character with all the armor/subtools. Do you merge the whole model and transpose or another way? Surely it would require some resculpting, which is difficult with subtools merged is it not?
But great work even when it was a few years back!
Steve - Thx dude - some cool stuff ahead 
IgorK - Thx bro happy you liked
sleepfight - Thx dude much appreciated and very nice of you to say but doctor root was badass and worthy winner:D
sean_rodrigues - Thx man - I use quite a beast it has 32 gigs of ram but I will only push each sub tool to 4milll max
cnever - Thx - Yeah this can be painful - I use Transpose master and break model up into separate regions to Transpose if model get to heavy and i will usually
get the sculpt 70% Final then pose and do a final pass with no sym mostly to finalize
Some new noodles - hope you like


later
FOo

great work!
i love your work their really good
Loved all you work sir, very inspiring.
The alien aviator is fantastic. I’m curious how you use Transpose Master in order to break up your model. Do you mean actually separate the model? How do you do this.
32 gigs is beast of a machine, you do fantastic work and your sculpts are very inspiring.
Thanks for posting,
Sean
great stuff furio… the aviator is damn cool.
-r
Awesome sculpts and renders! love your designs man!
Great Model
You Rendered it in Zbrush ? If yes, can you share with us your technique ? 
I so love this thread! - I caught your alien on FB! Very well played, Sir! 
Pixel Tofu - Thx dude
mind-play - Thx glad you like dude
Qiga - Thx dude - I am not that old lol 
Sean - Thx - just transpose separate subtools in groups - keeping a base mesh of the largest form as ref - like body -
then keep transposing other subtools to match largest form body … this is usually a prob if you mesh do not have lower subdivs or subdivs that are low enuff
mostly manual moving as well brute force dude:p
each project is different - just depends on what your needs or client needs are - should make tut soon better explain
rasmusW - hey bro Thx dude much appreciated
davidness - Thx bro glad you like
AR-MAN - Thx man
- using vray and passes, comped in Pshop like T88D - here - on page 2
koro - thx Toni much appreciated
Some quik noodles I forgot to share 


Later
Foo