ZBrushCentral

Quick Noodles (movie page 6)

Shotgun Scream - Thx dude glad u like :smiley:

Santis - Thx bro much appreciated - will try update more often

stefanobernardi - Hey man thx - yeah it can be a little frustrating not seeing all your model at once - but found the more you divideHd the smaller your work area is on the model which is painful but I resolved this by dividing my base mesh higher than the suggest 1 million - been going 2 to 3 mill and using less Divide HD giving me a larger work area in HD - hope it make sense :lol:

Etcher - Thx :smiley:

HoOman - Thx dude

liuning - Thx:D

Dman3d - Hey man - Thx - well the base took like 1 - 2 hours and detailing +/- 6 hours

euhm… sweet details man, keep it up!!!

Thx mutte
Mech construction wip … playing with the new Zbrush insert brushes …good fun and very powerful stuff … all dyna mesh and done in zb so far… mostly boxes and cubes :] ……still needs a lot done, colour breakups just to aid me with design …yeah still needs hands feet nextMechConstructWip.jpg

Attachments

MechConstructWip.jpg

very nice! :slight_smile:

Great design!
We want to see a workflow tut for this one :slight_smile:

Man I love to see your new work! You are my mech hero!!! :slight_smile: Thanks for posting up! :slight_smile: Peace!

Nice work on the mech so far…cool head design…

looks good, interesting:+1:

epic^^

FoOD you rock, really solid design and fun design. Watching!

So freaking cool buddy!! Awesome model and design!

Hey Food, im new to your art, just noticed you recently … YOU K-I-C-K-B-U-T-T …

thats all bye :smiley:

Very nice stuff as usual !
i’m jalous :slight_smile:

Cool work dude. How did you do the lights on it? Just a lil’ post work in Ps or did you use a different rendering engine than BPR? (V-Ray, Keyshot, etc?)

We need to start a formal petition to bug pixologic to create/include “Emissive Materials”, “Caustics”, and perhaps a “Particle Generation” system of some kind. Add those last 3 features to Zbrush/it’s BPR rendering engine and ZB would DOMINATE! Just my two cents. :stuck_out_tongue:

Just… WOW, amazing works dude!:+1:

Awesome work!

Crazy work!!! love it!

That’s crazy you would suggest this. I for years always ask fellow artist how they got a certain glow or how they made certain lights emit etc but, the answer usually is always post work in Photoshop. I could not agree more with you on everything you state… that would be very AWSOME if in release 5 they would include the elements you mention.

O/MI - Thx man - much appreciated :D:+1:

stefanobernardi - Thx will do something soon - will keep you posted

nickz - Thx dude too cool of you :o

sleepfight - Thx bro …glad you like

VampireDghost - Thx :smiley:

pappete - Thx man

KPtoons - Thx bro and vice versa

-Storm- Thx bro

Freewaldo - Glad you likin :smiley:

ced66 - Thx :o

M-Wicz - thx man much appreciated

Bryan Wynia - Thx Brian :smiley:

Mutte - thx buddy :+1:

Dragon - yup PS for glows

[email protected] - yeah would be cool and sure the guys at pixologic will add as much feedback to next version as possible … I would like to see a store mask function :laughing: … the glows are done in PS with a dab of the dodge brush but I try get close in ZB first - as image shows below by using the FlatSketch01 matcap in emissive areas … these where screen grabs, dirty and really ruff, I just used glows and colours to break up the mesh for visual land marks to help me while I design

Mechglows.jpg
Later
FOo

Thanks man! (See! Pixologic crew!! I TOLD YOU [cough! Paul Ga cough boury cough!] people WANT the 3, final crowning jewels of modeling/rendering baby! Emissive Mats for use with Standard materials, Caustics for accurate light thru transparencies etc, and a Particle system for clouds, smoke, fire, water, etc.) Yeah, it’s really about time they implement these in ZB already! :wink: Practically every other 3D package has them (since they’ll be options to be turned on or off it won’t make ZB any less useable on less powerful systems, since I know that’s a huge selling/marketing point and an overall great feature of ZB -Millions of polys running on a relatively weak system is no sweat for ZB.)