Shotgun Scream - Thx dude glad u like 
Santis - Thx bro much appreciated - will try update more often
stefanobernardi - Hey man thx - yeah it can be a little frustrating not seeing all your model at once - but found the more you divideHd the smaller your work area is on the model which is painful but I resolved this by dividing my base mesh higher than the suggest 1 million - been going 2 to 3 mill and using less Divide HD giving me a larger work area in HD - hope it make sense :lol:
Etcher - Thx 
HoOman - Thx dude
liuning - Thx:D
Dman3d - Hey man - Thx - well the base took like 1 - 2 hours and detailing +/- 6 hours




… the glows are done in PS with a dab of the dodge brush but I try get close in ZB first - as image shows below by using the FlatSketch01 matcap in emissive areas … these where screen grabs, dirty and really ruff, I just used glows and colours to break up the mesh for visual land marks to help me while I design
Practically every other 3D package has them (since they’ll be options to be turned on or off it won’t make ZB any less useable on less powerful systems, since I know that’s a huge selling/marketing point and an overall great feature of ZB -Millions of polys running on a relatively weak system is no sweat for ZB.)