Greetings, I’m currently having this weird artifact with my Normalmap using Zmapper. So basically I exported the low poly mesh from Maya 2008, UV unwrapped and all. Now I sculpted the high res mesh and moved down to level2 subdivision for Normalmap generation and this is what I got.
http://i37.tinypic.com/2q1vv52.jpg
Notice the red circled part where you can see the stretched triangle artifact? They shouldn’t be there, so what would’ve caused this, would anyone please help me?
Hello Broken Bridge,
You might want to check your UVs. Sometimes when importing in some models the UVs get messed up. Looks like certain poly edges are still attached to others. export out your lowest and check it in what ever your 3D modeling software you usually use. Good luck!
Hey man looks like youre UV information didn’t carry over. Make sure your OJB export settings are correct when exporting from Max.