Hello! perhaps I should post here.
I stil didn’t found response.
My matter is that I see seams under my 3D logs. I have the same matter in max, maya and torque engine!
I have absolutly no matter in UVs, normals, mesh, so it comes from Zbrush…
here is some screen to remind you the seam broke in normal maps:
http://img199.imageshack.us/img199/4021/nmatterscreen.jpg
it renders:
[http://img36.imageshack.us/img36/7594/nmatterrender.jpg
notice this is NOT a symmetry matter, cause the back is OK, not the shoulder.
here is the belly seam:
[url=“http://img190.imageshack.us/img190/1161/nmatterrender2.jpg”]http://img190.imageshack.us/img190/1161/nmatterrender2.jpg
here is what happend under Maya: the same thing!
http://img190.imageshack.us/img190/6629/rat3p.jpg
here is my CLEAN UVs (no inverted UVs, no double UVs…)
[url=“http://img38.imageshack.us/img38/1717/ratuvs.jpg”]http://img38.imageshack.us/img38/1717/ratuvs.jpg](http://img36.imageshack.us/img36/7594/nmatterrender.jpg)
no hole in mesh, not a renderer matter, not a computer matter, not a soft matter, not a face normal, smooth group, bug, double, inverted face, UVs nothing of alll this… so please don’t ask me to check my UVs, to check my model, my normals, it’s already done and it’s all clean.
and the normal maps render like in maya and max in torque engine.
any idea, please?
I would be gratefull, If I could use zbrush to create this bad rat.