- When using zmapper to generate normal map, using any presets, I’m getting a very strange effect on the generated normal map, huge bolts of color shooting across the image.
- Using PC
- Windows Vista home
- Maya 8.5
Help! Don’t want to re-scuplt this
ADAM
edit: I turned on UV check and it is in fact bad UV’s that are causing the problem: new problem!
- how do I import fixed uvs? I’ve tried morph target but it keeps crashing…