ZBrushCentral

Queen_

Congratz on TR! Awesome use of ZSpheres / great sculpting :+1: :+1: :+1: :+1: :+1: !

wow ! love it ! greaaat !!!

I appreciate joyfully!

Amazing work!!! Starcraft 2 team needs to see this!! amazing job :slight_smile: 5/5:+1:small_orange_diamond:+1:

That’s just amazing! Great sculpt!:+1:

EEj Dude, i fell in love at your work. Nice style. Go beyond…

groetjes perpetual:+1: :+1:

awesome dude!!

really nice model the detail work is awesome

:+1: :+1: :+1: :+1: :+1:

Congrats! Very nice sculpture and design! Top row :+1:

Well I think in the Breakdown shot “Chapter 5” its mentioned "Sub Divide 2 OBJ + ZBrush Normal map " that made me think the artist used Normal map and not Disp map.
It would be nice if the artist himself clears this but again really inspiring work !!!

Awesome work !!!:+1:

if no displacement were used in this model, the poly count had to be huge before exported to MAYA and render in mental ray for just the NORMAL MAP have the detailed on the surface, that is fine for a still

for me the workflow would be using dispalcement and normal map so not have heavy objects in MAYA and render times

Impressive sculpt, simply great strokes, just waiting for texture version,
really love it man :smiley: :smiley: :smiley:

Amazing…!!! :+1:

So there’s no displacement map :question:

:+1: nice detail

축하가 늦엇네.
어썸워크, 나이스 킬러워크!!

wow incredible nice work love it

IT’S A MEGA ALIEN-PREDATOR-SPIDER-MONSTER!!!
great detail and learned a lot from just looking at this picture

Wow! Haven´t seen a better creature for a long time. Have to read the whole thread now :smiley: