ZBrushCentral

ProUV - New UV unwrapping plugin optimized for sculpting

Yey, open beta has finished! I have to thank all the people from the forums for useful and helpful feedback.

The plug-in is currently available at 20% introductory sales discount, until 01.07.2009. Press release can be found [here](http://speedy.rs/prouv/index.php/component/content/article/3-newsflash/4-v10pressrelease).

:cool:

ps. This is the first independent commercial plug-in for ZBrush, right?

The plugin looks promising, but at 55 euros, I doubt your going sell much until you provide control over seam placement. Just my two cents.

Cheers,
Matt

I think an unwrap option in zbrush is a fine idea but without better control over uv layout it’s not a good option.

Because you can easy export your lowpoly mesh from zbrush and unwrap in your major 3d app. I do this in BP3d then i import the lowres mesh back to replace the uv layout on the already sculpted zbrush model. It’s just a matter of a few clicks.

The point of this plug-in is that you don’t need to unwrap manually for most of the models, because the seams are minimized. It should basically save you time, because it does its work in one mouse-click.

For the models which would benefit from manual seam placement - I do intend to incorporate that feature in the next version. :cool:

Did you actually compare render outputs between ProUV and your manual work?

When using object normalmaps your plugin is the choice for shure but with tangential normalmaps i prefere manual unwrapping which is very fast in bodypaint… select projcetion and seams then one click unwrap.

maybe you could take a look into bp for unwrapping with setting seams for a later version.

Keep up the great work the community need guys that develop such great plugins.

same here, will be more interesting when teh seem selection will be available…
right now, fo rthe price, i’d rather Uv in maya or other progs…
will keep my eyes on this :slight_smile:
Great work though, defo something we need (not many Uvtools that are quick and easy to use out there)

I think you should look at your forum once in a while :slight_smile:

nice looking plugin though, well done !!

I agree about their forums. If their technical support forums are mostly spam messages, what does that tell you about the importance they put on customer support, unless you have warts or a liver condition.

Richard

Well at least he recognized that there is no market for the plugin and moved on to something else.
I guess there wont be any angry customers:)

At least? It looked to me to be pretty useful, and I’d considered buying it.

Well im not saying that its all bad.
But someone who needs uvs on their model whatsoever needs to know how
to uv map properly. Its pretty easy once u got the hang of it.
It can even become fun.
For characters that is… not for tanks ^^

Also the forums got cleaned up by now so i guess theres nothing in the
way of you purchasing it.

Well, to be blunt the fact that this plugin has to be purchased is an insult to the ZB community. I would use it if it were a free plugin like %99 percent of the other plugins around here. Otherwise I’ll stick to doing my UV’s manually which is the only way to do anyway.

Insult? Who? Why?

Sven

Ok, maybe I was being a bit harsh, sorry for that, but my feelings about this plugin remain unchanged. Kudos for the hard work, I personally could not make a plugin, but I have worked on MEL scripts, and yes while making plugins is hard work, charging for an unsupported plugin has always proved disastrous, mainly because usually the money ends up being wasted because of constant program version incompatibilities.

Congrats for the plugin, seems to work ok, I’v been unwraping manualy models for years and thats the olny way I do it, and all the plugings that come out (for MAX in my case) are useless for profesional work, Its all ways better to do stuff manually to get better control of you’r, or you’r pipelines work, but for Zbrush I think its great idea to do stuff automatic for new or lazy people who dont want to get involved in manualy unwrapping a model. I really dont expect you to make a controlable unwrapping solution like unwrellla (witch really sucks) for ZB. Just keep it simple for people who just want to sculpt, export, retouch and render in other applications…
Its a really cool alternative to thouse lame ass auvs and guvs.
Again, Congratulations, I know there`s a lot of work involved in this.
and I know my english sucks.

Bests Regards from Phalogore3D : Richard McDaniel :+1:

The plug-in is supported, we just had a spam-bot flood on our support forums, which is now fixed, hopefully, for good. :S

Currently, the port to ZBrush 3.5 is underway.

Cheers guys, and thanks for the feedback! :slight_smile:

Could be useful, however 2 notes which are subjective of course:

internet connection required: software that tries to connect to internet is a pain, but software that requires internet to work is useless. Got kicked from my PC before i even tried it.

price: way too high. Would be willing to pay 20, maximally 30 bucks for it.

Good luck!
E.

The point of this plug-in is that you don’t need to unwrap manually for most of the models, because the seams are minimized. It should basically save you

Regards

hamac jardin - virus trojan

I’m glad to announce ProUV 1.1 for ZBrush has been released. Main features of this version are:

  • support for Windows 7
  • support for ZBrush 3.5 R2

For all existing customers, the upgrade is free of charge.

Cheers! :slight_smile: