ZBrushCentral

Project Nova (nsfw)

Been a bit late on these updates, just been a lot of IRL stuff to do. I’m scrapping the old iron automaton design in favour of something more simple, grounded, and less high fantasy. With modular cosmetics, a similar appearance can be obtained later in-game.

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Getting back on track with that funky Morrowind/Mobius/Studio Ghibli/70’s scifi vibe. Lots of inspiration taken from Bioware, Star Wars, 5th Element, Bungie, etc


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I’m Commander Shepard, and this is my favorite off-brand turian on the citadel


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Did you know?

99% of game developers quit before they make it big. The sigma grindset stops for no one, we’ll have a true WoW-killer on our hands one day. Wahwahweewah


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decided to remove the pauldrons and arrow stopper. These will show up later as modular attachments if at all


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wurk wurk




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Made the feet smaller, I wasn’t particularly a fan of how chunky they evolved over time.


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my weekly tribute to the :hot_face::fire: AI slop machine :fire::hot_face: Puttin’ in dat elbow grease so that uncle Jensen will be proud of me and DLSS5 wont suck :muscle::triumph::sparkles: I’ll protect u from those toxic gaemers Jensen 🫶:rainbow::unicorn:

Temporarily giving the iron automatons the bronze automaton colour palette in order to distinguish sections of detail and to establish regions for player customizable modular materials. Fused cranial plates.


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Extracting plates from single sided mesh


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Returning to the default iron automaton colour scheme, more polish work. Definitely getting there, this model will be done soonish. I’m still undecided on whether or not to make a female mesh; iron automatons simply don’t have genders unlike the other races.


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More polish



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Where did the week go? This update is a bit late because I didn’t realize it was Thursday already. More polish, adjusted the front panel hinge so it is not clipping with the belly tubes, and lots of similar minor adjustments. Hopefully next week I’ll be making the lowpoly and baking.



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Loved reading through this thread! Amazing to see how your iteration process works.
It’s great to see more and more people using ZBC as artwork journal. Great job! :mechanical_arm: :trophy:

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No lowpoly yet, but more polish. Replaced the internals with synthetic digestive organs protected by a removable internal panel. Added rivets and hooks. This is a great example of how functionality drives aesthetics. Everything is designed with intention and not because it “just looks cool”, and the art is better served because of it. There are two pages of notes in my developer notes about how these function in-game and lore-wise.



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Thought I was going to extol the virtues of polishing this week? Nope, it’s retopo time!

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Edit: Here’s a turntable of the highpoly

Torso and upper arms done, including internal components. Currently sitting at 53,317 tris.

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