ZBrushCentral

Project Nova (nsfw)

Modular veins seem to be working well so far. Needs some cleanup and blending work (frame#3) but that will be part of the final polishing step.


Have a great week!

I’ve decided to not use the Zsphere veins that I made last week. While it was a good learning exercise, the results of mesh projection simply left too much clean up work to be worthwhile. As the human basemeshes are in a good spot, I’m revisiting older work; the vampires, and applying the anatomical skills I’ve been practicing over the past several months.

Additionally, I’m breaking the rule of having all basemeshes being of the same height. Project Nova will never be a truly competitive E-sports shooter game, and I would be remiss to not capitalize on the potential of having really amazing, incredibly tall, and wow, well, uh yeah, you know what they say about a thousand pictures speak one word, or something like that




Have a great week!

New playable species and reclassification of existing species + average heights. Races fit in a 1x2x3 meter cube. Minimum and maximum player race heights established.

Abyssal_Swamp_F 135cm
Vampire_Arboreal_F 145cm
Infested_Fungal_F 175cm
Automaton_Bronze_F 155cm
Human_F 165cm
Vampire_Cavern_F 185cm
Abyssal_Ocean_F 195cm
Automaton_Iron_F 205cm
Infested_Blood_F 225cm

Abyssal_Swamp_M 130cm
Vampire_Arboreal_M 150cm
Infested_Fungal_M 160cm
Automaton_Bronze_M 170cm
Human_M 180cm
Vampire_Cavern_M 200cm
Abyssal_Ocean_M 210cm
Automaton_Iron_M 220cm
Infested_Blood_M 240cm

Initial concept of the male ‘swamp abyssal’, pushed silhouette + resizing for the male ocean abyssal.



Have a great week!

Created lowpoly & subdivision levels for the male swamp abyssal. Concepted new playable iron automaton ‘subrace’ of the bronze automatons (technically ‘new species’ but robots aren’t technically alive so they technically wouldn’t qualify as a species. Semantics are fun…) for Project Nova.



Have a great week!

Didn’t get as much done as I wanted this week. Had errands to run & got sick but am better. Started detailing the swamp abyssal!




Have a great week!

As this is the last Thursday of the year, here is this week’s update as well as the annual summary of 2025 for Project Nova.

For this week I continued work on the male swamp abyssal.


Project Nova Annual Summary, 3rd year of Development

Jan- Feb:
Changed the infested race to a more bestial infested race code named ‘Blood Infested’. As I am making race variants, I am keeping both designs, changing the original variant to ‘Mycelium Infested’. Work began on the Automaton race, which has become the Bronze Automaton variant with the introduction of the Iron Automatons in late December.

Feb - Jul:
Female & male designs of the Bronze Automatons were created, from concept to UE5.

Jul - Nov:
I struggled quite a lot with leveling my anatomy skills, especially facial anatomy. While I am a character artist, I primarily work on character armour. I’ve never sculpted faces before now, and it showed. I think I’ve achieved an acceptable skill level after this intense but necessary training period.

Nov - Dec:
Wrapped up 2025 with using my newfound powers to improve the face of the female Vampires, as well as introduced the Iron Automaton variant and the Swamp Abyssal Variant, ‘pushed’ the silhouette of the male Ocean Abyssals, and established average heights across all races.

Plans for 2026

Infested:
Improve the Blood Infested race, I’m still not particularly happy with how they look. Add more root-like structures to the Mycelium Infested.
Abyssals:
Add tails and strengthen silhouettes of the Ocean Abyssals. Make the female Swamp Abyssal.
Vampires:
Improve male Cavern Vampire face, anatomy, proportions. Make the Arboreal Vampire variant.
Automatons:
I might scrap the current iron automaton designs in favour of more grounded designs.
Humans:
Might tweak facial proportions a bit more.

Have a great new year, Merry Christmas & Happy Holidays!

I’ve been a bit busy with overseeing renovations and moving to a new place, and was away from my desk for a day, but during that time I sketched out some rough zones of the main playable region of Project Nova. Hopefully the move goes smoothly but there might be less free time for me for the next one or two weeks.

Made the swamp abyssal less bloated and less caricature-like.


Have a great week!

There is roughly 15,750 calories in a grilled swamp abyssal, sans butter.


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Almost ready for the female version


Have a great week!

Female version in an okay spot. I’m thinking I should bump every race up one subdiv level, running out of mesh density in some areas, but I use that as a sign that I may be too detail intensive. Will probably lower the amount of granular detail across the board sometime in the future. Painting will definitely help visually group swaths of geometric detail. I’m also mostly done moving house, still have a few things to take care of but hopefully I get more work done in the coming weeks.


Have a great week!

Been a bit late on these updates, just been a lot of IRL stuff to do. I’m scrapping the old iron automaton design in favour of something more simple, grounded, and less high fantasy. With modular cosmetics, a similar appearance can be obtained later in-game.

Have a great week!

Getting back on track with that funky Morrowind/Mobius/Studio Ghibli/70’s scifi vibe. Lots of inspiration taken from Bioware, Star Wars, 5th Element, Bungie, etc


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I’m Commander Shepard, and this is my favorite off-brand turian on the citadel


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Did you know?

99% of game developers quit before they make it big. The sigma grindset stops for no one, we’ll have a true WoW-killer on our hands one day. Wahwahweewah


Have a great week!

decided to remove the pauldrons and arrow stopper. These will show up later as modular attachments if at all


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wurk wurk




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Made the feet smaller, I wasn’t particularly a fan of how chunky they evolved over time.


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my weekly tribute to the :hot_face::fire: AI slop machine :fire::hot_face: Puttin’ in dat elbow grease so that uncle Jensen will be proud of me and DLSS5 wont suck :muscle::triumph::sparkles: I’ll protect u from those toxic gaemers Jensen 🫶:rainbow::unicorn:

Temporarily giving the iron automatons the bronze automaton colour palette in order to distinguish sections of detail and to establish regions for player customizable modular materials. Fused cranial plates.


Have a great week!

Extracting plates from single sided mesh


Have a great week!

Returning to the default iron automaton colour scheme, more polish work. Definitely getting there, this model will be done soonish. I’m still undecided on whether or not to make a female mesh; iron automatons simply don’t have genders unlike the other races.


Have a great week!