Hello all,
I am tryingt o apply some high frequency details from an alpha map I created from Elephant skin. I am at Subdivision level 5 and I apply the alpha with a simplebrush in the projection master. It looks good. I pik up the object and wham, the texture disentigrates into a lumpy mess loosing all the details. It seems to be closer to what I want when I use it as a mask so I know the object’s geometry can handle the resolution of the detail in the map.
Any ideas what I am doing wrong? i have tried using bump brush and simple brush as well.
Scott