ZBrushCentral

princess fiona on page 3, more princesses to come starting page 4

Kokoro:

Thanks a lot for your tips. I am in the VERY early stages of trying any kind of clothing. The best I’ve done so far is simply to paint on a shirt on my “joZelia” model.

I do have a bit of a question and I’m sure it’s been covered and will show my lack of skill. I am still unsure about using multiple textures on a model. On joZelia, I used a base skin-like texture for the whole head and shoulders. When I painted the green shirt (which was part of the head-shoulders model), the original texture from the head is still present so the shirt is that same texture. If I wanted to use a different material for the shirt, would I bake the model first and then choose a new texture? Any tips about that?

I hope I asked a sensible question and don’t sound too out of it.

~zero

hi zerobio, i am glad if i can be of any help …

to your question … i am not completetely sure i understand … you say texture, but do you mean material ? … since you speak of baking i assume that … in joZelia i would try do the following : there is a distinguished border between neck and green shirt, and this border is inside shirt (so to speak) so not visible to viewer. so you could just when you paint texture for shirt with texture master put on mrgb (so material and rgb) and choose material you want for shirt and paint complete shirt area … then put in texture master pick “material too” (sorry i cant remember how this was called, and have no zbrush on internet computer to look) and then your texture includes material information … for joZelia this should work easily, since the seam neck-shirt which adjacent materials do normally is not visible to viewer … and when you save texture zbrush asks you if it should save material channels too, you just say yes … next time you load model with texture you only need take care your aterials are in same position in material list as before…i hope this helps … and please feel free to ask if more questions arise … :slight_smile:

Hey Zerobio…
I think I can see part of the confusion here, and maybe I can help as well…
What you have to understand here is that what we are doing is neither material or model dependant. This process requires NO material assignments at all with the exception of a basic material on the entire model. Everything is painted on an imported render…
You place a model, set up lighting, render, and then import the render as a texture, and use the Layer->Fill command.
Then, using the 2D tools, you paint on the render…You don’t need to worry about applying materials. (Although if you wish, you can paint using materials, and even add 3D components to your image. I think that’s what is confusing you. This is 2D painting on the result of rendering a 3D model.)
This is different than applying materials to the 3D file, and that has different solutions… :cool:

All princesses are great, but my personal favorite, so far, is the african princess. She has more character in her face, and the clothing is wonderful. I love how you drapped on one shoulder and kept a kind of lace look with the under clothing (which the drape is over) on the other shoulder.

Question: Is the lace-look clothing on the right shoulder to be lace or is it to be (hm, do not know the word for the material) but you can see thru it). If it is a lace look, could you bring it so that her skin comes thru more on the openings. Working with this kind of material has to be very difficult.

I admire the collaboration.

Extreme beauty in this thread, and not just the art.

Mandy

thanks a lot kitty :slight_smile:

yes its supposed to be lace … and if you want make skin show more through, i just would vary the description i made on page 4 in the way that i would omit the very first transparent layer of color, i would start with the boundaries of the dress, then change alpha to number 25 and rectangle stroke … if you not place too densely you will get enough skin shine through … or with a little more work you first create an alpha, instead of number 25, on your own giving you the pattern of lace you wish, then you can design the form of openings to your liking … have fun !


Hi Kokoro
Thx !
I never think that Texture can be apply with other thing than the Alpha 1 !!!
You can see here the Texture N°1 with your Alpha 25 :cool:
It’s my discovery of the day :cool:
never to late for learning something :rolleyes:
As you see it’s very useful to read all the posts !
Have happy painting!
Pilou

One helluva job so far, my admiration!!!

Kokoro:

Sorry, I think I made the mistake of saying texture when I meant material. I’m having trouble because when I choose a material for the head/shirt (ie. skin material), when I go to paint on the shirt, the skin material is being used. It’s very possible that I didn’t have mrgb on. I’ll have to double check this but it seems to me that if I try to change the material to paint the shirt, the material for the head also changes. What am I missing? Obviously, I am still pretty new to ZB so forgive me if I ask repetitive questions.

Stonecutter:

Thanks for your reply. Your comments were a bit more confusing (just me, not you). I don’t know this technique of rendering and importing the render as a texture. Any chance you could give me a bit more of a step-by-step? Sorry for the hassle. I’ve worked only a bit in other 3d programs and never really had time to learn the intricacies.

Thanks you guys. :+1:

~zero

never mind, zerobio … so i have understood your problem properly … so how solve : use texturemaster, drop model, then choose texture for shirt, put mrgb on and paint shirt, pick material AND rgb with texturemaster … what texturemaster has done now is : it has written everywhere where you painted the shirt material the number of the material in texture … where head is no number i standing so far, so if you change now material, only head should change, but still shirt shows material of shirt … if you want that for head too, just paint head again in texturemaster only with material on and tell texturemaster to pick only material … then your whole texture conatains complete materila information …
i hope this gets you started, if not just ask again, i do love helping :slight_smile:

No prob, Zerobio…

Here’s the procedure:

:large_orange_diamond: Model something.
:large_orange_diamond: Use only basic material default.
:large_orange_diamond: Set up lighting to suit.
:large_orange_diamond: Render an image.
:large_orange_diamond: In a new document, choose ‘Flat Color’ material.
:large_orange_diamond: In the texture menu, ‘Import’ the render.
:large_orange_diamond: In the ‘Layer’ menu, with the texture you just loaded, choose ‘Fill’.
:large_orange_diamond: Now, paint.

That’s it! :slight_smile:

You can even add 3D objects if you want, and you can render or not with the new document. If you choose to render, because you have chosen ‘flat color’ material, what you paint will not be changed by lighting, but this will be different if you use anything other than ‘Flat Color’ material to paint with.
You can also use the MRGBZ ‘grabber’ tool to capture the texture, but then you won’t have the rendered image, just the preview mode.

If you want, I can do you a ZScript…
Write me at:
[email protected]

after a lot of painstaking exercises to paint good skin … here is princess celina … :slight_smile: she is obtained from same model as fiona, mariella and hasifa, but this time, after rendering in zbrush i switched to photoshop and painted there … glazings for skin work a tad bit more comfortable in photoshop … :wink:
i hope you not get bored by the many princesses, but they are a very enjoyble subject ot choose for learning to paint different things :wink:

She is so beautiful – I love this latest version --Excellent once more ! :+1: :+1: :+1:

Very, very nice work. Really believable. Congratulations and I’m totally not bored with seeing your princesses.

~zero :+1:

Kokoro:this is an art jewel ¡¡I have been seeing each detail and is to admire each one how was made¡¡¡
The high step of the art:Painting¡¡
Congratulations and thanks for me the pleasure to admire this work¡
Andreseloy

yeah, last one hit me =)
beautiful fantasy-like style!
reminds me on the Ultima RPG-series…

very well done! :+1:

greetings!

Very nice, D! :+1: :slight_smile: :+1:

I like the very personal style you acheived with this one… (And that lovely ‘glow’ to the skin… :+1: )

So, now I guess I have to show my ‘Dragonfly Princess’ I guess… :wink:

Nice personality, and a lovely ‘otherworld’ feel in her. And I know I’m not bored with Princesses at all! :sunglasses:

i can imagine that those colors are not sympathic with everyone, but then she is princess marsia, a princess from a distant planet :wink:

(for those hanging around already longer in zbc … yes you are right, she is based on the zbrush model from this image here :slight_smile: … so, modeled, lit, and rendered in zbrush … painted and alienated in photoshop … and yes, not more than a doodle this time, but i enjoyed greatly :slight_smile:

I like very much Kokoro¡¡
Congratulations
Andreseloy

Very rich image, D! :+1: :slight_smile: :+1:
I like the colour choices you made…
The only thing I might suggest is that you might have added a glaze in the appropriate colour to the face… If you apply a glaze to the clothing, and it makes no difference in the perceived colour there, then applying it to just the face, will bring the colour balance between the face and the other shades into balance more, and decrease the contrast between the face and the other hues… Give it a try. :wink:

NOW I’m really motivated… Time to get on with my ‘Dragonfly Princess’… :sunglasses:

Call me crazy “ROBO YOU’RE CRAZY !!!” --thank you !! :smiley: :smiley: :smiley: But after seeing Frida (Frida Kahlo story) the movie --I get a kinda Frida flavor in looking at this latest one–I mean not as if you’ve done it in her style --just the richness --and splendor…but then again maybe I’m nutz …
:smiley: :smiley: