One helluva job so far, my admiration!!!
Kokoro:
Sorry, I think I made the mistake of saying texture when I meant material. I’m having trouble because when I choose a material for the head/shirt (ie. skin material), when I go to paint on the shirt, the skin material is being used. It’s very possible that I didn’t have mrgb on. I’ll have to double check this but it seems to me that if I try to change the material to paint the shirt, the material for the head also changes. What am I missing? Obviously, I am still pretty new to ZB so forgive me if I ask repetitive questions.
Stonecutter:
Thanks for your reply. Your comments were a bit more confusing (just me, not you). I don’t know this technique of rendering and importing the render as a texture. Any chance you could give me a bit more of a step-by-step? Sorry for the hassle. I’ve worked only a bit in other 3d programs and never really had time to learn the intricacies.
Thanks you guys.
~zero
never mind, zerobio … so i have understood your problem properly … so how solve : use texturemaster, drop model, then choose texture for shirt, put mrgb on and paint shirt, pick material AND rgb with texturemaster … what texturemaster has done now is : it has written everywhere where you painted the shirt material the number of the material in texture … where head is no number i standing so far, so if you change now material, only head should change, but still shirt shows material of shirt … if you want that for head too, just paint head again in texturemaster only with material on and tell texturemaster to pick only material … then your whole texture conatains complete materila information …
i hope this gets you started, if not just ask again, i do love helping
No prob, Zerobio…
Here’s the procedure:
Model something.
Use only basic material default.
Set up lighting to suit.
Render an image.
In a new document, choose ‘Flat Color’ material.
In the texture menu, ‘Import’ the render.
In the ‘Layer’ menu, with the texture you just loaded, choose ‘Fill’.
Now, paint.
That’s it!
You can even add 3D objects if you want, and you can render or not with the new document. If you choose to render, because you have chosen ‘flat color’ material, what you paint will not be changed by lighting, but this will be different if you use anything other than ‘Flat Color’ material to paint with.
You can also use the MRGBZ ‘grabber’ tool to capture the texture, but then you won’t have the rendered image, just the preview mode.
If you want, I can do you a ZScript…
Write me at:
[email protected]
after a lot of painstaking exercises to paint good skin … here is princess celina … she is obtained from same model as fiona, mariella and hasifa, but this time, after rendering in zbrush i switched to photoshop and painted there … glazings for skin work a tad bit more comfortable in photoshop …
i hope you not get bored by the many princesses, but they are a very enjoyble subject ot choose for learning to paint different things
She is so beautiful – I love this latest version --Excellent once more !
Very, very nice work. Really believable. Congratulations and I’m totally not bored with seeing your princesses.
~zero
Kokoro:this is an art jewel ¡¡I have been seeing each detail and is to admire each one how was made¡¡¡
The high step of the art:Painting¡¡
Congratulations and thanks for me the pleasure to admire this work¡
Andreseloy
yeah, last one hit me =)
beautiful fantasy-like style!
reminds me on the Ultima RPG-series…
very well done!
greetings!
Very nice, D!
I like the very personal style you acheived with this one… (And that lovely ‘glow’ to the skin… )
So, now I guess I have to show my ‘Dragonfly Princess’ I guess…
Nice personality, and a lovely ‘otherworld’ feel in her. And I know I’m not bored with Princesses at all!
i can imagine that those colors are not sympathic with everyone, but then she is princess marsia, a princess from a distant planet
(for those hanging around already longer in zbc … yes you are right, she is based on the zbrush model from this image here … so, modeled, lit, and rendered in zbrush … painted and alienated in photoshop … and yes, not more than a doodle this time, but i enjoyed greatly
I like very much Kokoro¡¡
Congratulations
Andreseloy
Very rich image, D!
I like the colour choices you made…
The only thing I might suggest is that you might have added a glaze in the appropriate colour to the face… If you apply a glaze to the clothing, and it makes no difference in the perceived colour there, then applying it to just the face, will bring the colour balance between the face and the other shades into balance more, and decrease the contrast between the face and the other hues… Give it a try.
NOW I’m really motivated… Time to get on with my ‘Dragonfly Princess’…
Call me crazy “ROBO YOU’RE CRAZY !!!” --thank you !!
But after seeing Frida (Frida Kahlo story) the movie --I get a kinda Frida flavor in looking at this latest one–I mean not as if you’ve done it in her style --just the richness --and splendor…but then again maybe I’m nutz …
THANX RoBo!!
I was trying to think of what this reminded me of, and you’re right…It’s Fridas’ self portrait…It is different, but this does have the same ‘feel’ to it…
(Oh, and RoBo? You are nutz…But that’s another topic… )
hihi, i had to check out frida kahlo first … but i see what you mean robo … however i think this time i was just having the color feel of the brothers hildebrandt carrying in me, i visited their website just the morning before i started that painting …
Michael, yes i try that extra glaze … sounds like it could be like the dot on the i …
and another princess i have too much fun doing them … so here is princess nyasa
… and the workflow was like this :
Thanks for the post beutiful as always from you and also thanks for the steps. I agree with your 3 post C4D render is great for me¡
Congratulations
Andreseloy
very, very beatutiful.Nice colours.
wonderfull princess!