ZBrushCentral

portrait of Martha

Nice work indeed, she looks quite real and the expression is good. The only thing I don`t really like is her ear, looks a bit unfinished.

I have a question about the subdivision levels ever since I saw your image on cgtalk. I find the lowest res topology interesting but I don`t understand the edgeloops in some areas, like the tip of the nose or the ears. Maybe a few lines are not visible? Could you post more images of the first and second subdivision levels?
Thank you.

Excellent work!

Please share your eyeball mental ray material configuration, I’ve been looking for a good one for 3ds max for ages :stuck_out_tongue:

thanks guys :slight_smile:
silvaticus: now when you mentioned it, there could be more detailing on ear. To the edgeloops, for now, i can show you base model just after adaptive skin aplied (cos im at the office now), its very simple and i think you will see everything about it there. :wink:
LINK
Dryn: no problem, i can show it later today, just after i finish at work :slight_smile:

WOW:grimacing:small_orange_diamond:grimacing:small_orange_diamond:grimacing:small_orange_diamond:grimacing: AMAZING

the expression is great and the skin is really realistic,same thing for the makeup:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

this is top row

Awesome stuff overall…
love it…
5 stars frm me :+1:

so here is the eyeball shader setting, its really nothing special and i will do some testing with pure mental ray shader later, but for this one i used raytraced materials.

[attach=126472]okox.jpg[/attach]

Attachments

okox.jpg

The subtle hair on the skin really completes what is a great render indeed.

Beautiful! I appreciate the way you present this piece, with the close-ups, the WIP shots and technique explanations. 5 stars.

:+1: ! keep postin’


My sketchbook: Etcher_Sketcher

The subtle hair on the skin really completes what is a great render indeed.

yea, I couldn’t agree more the attention to detail here is simply awesome! Nice job!

stunning

Amazing and very inspiring! Any tips you can give on that hair/fur in max?

thanks to all of you. :slight_smile: The subtle hair were actually very simple, its just huge amount of very short and very thin hairs.

sandpiper: sure, i can share at least the little i learned with this project, there are 15 layers of hairs,
i used geometry with max standard shader for hair rendering, because i have better results with it, than i did with buffer method, it gives me better volume in render, but it could be just me. i rendered in scaneline because of the speed and used texture information for color variation on hairs. Then i made other render with buffer method and hair&fur shader and mixed it with the geometry hairs in ps to get some specular to it :wink:
I tryied also mental ray with MRprim and hair shader, but it seemed to be so slooooow. It was like hours for render which took just few minutes with fisrt method. But i think the result could be very nice, if i tweak it for some time, it was just too slow for details i needed, but i will use it later for some less detailed render.
and at the end, i used ambient occlusion pass, but for this detail, it took ages to render, so i had to put down AA and AO samples to have some reasonable speed lol

Wow, this is a terrific render :eek: Great attention to all of the details, not much else to say that hasn’t already been said.

Just a little bit of detail that is bugging me about this is how dark the small downy hairs are in some places. Perhaps making them just a touch less noticable would have perfected this. They seem to give her a bit of a furry appearance.

thanks alcado for the tips on the hair. I too noticed that it takes eons for the rendering and I think I’m gonna try your method in getting my project to render faster and with better control. Thanks for divulging! :slight_smile:

wow,lips and nose look so life like,excellent !!!

thanks! i’ll give it a shot :slight_smile:

Nice work!!
Can I ask a question… thank you~
What’s this white things on skin??
Look like little furs or just postprocess noise??

You’re good, I am amazing that you can sculpt her from very low polys base mesh. And the skin texture also is great.

Awesome!!

Dryn: you are welcome :wink:
super: thanks, yeah the little white things are little skin furs, its made with hair&fur.

wow … amazing…
how the hell did i miss this ???
amazing work on the texture and especially on the subtle body fur…
i believe the fur has taken it closer to realistic skin than other renders i see on the net…
:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

amazing work,.
but I think you shouldn’t put the fur/hair in her boobs, is not natural. :stuck_out_tongue: