Just finished up this portrait of my brother.
No 3d scanning was done, just pure sculpting in zbrush. It was my first time trying out texturingxyz skin detail alphas in zbrush, which I think worked quite well. I polypainted the skin, and did final texturing was done in substance painter, then rendered it in 3ds max + vray.
More on artstation: https://www.artstation.com/artwork/Ql4Px
Hope you guys like it~