Art:
It’s hard, but there’s elements where suddenly things make sense and quickly.
One of the things I like a lot is that you can make something like a simple linear curve, tell it to be geometry, shape it in various ways and then stick instances of it to something else. If I stick it to a sphere for example I make a ball with a lot of tentacles, it I stick it to a… well… stick, I can make branches. If I take the stick with branches and attach that to a copy of it self I might wind up with a tree, though there are things specifically for making trees and plants and stuff.
You still get the sense of hands on making of stuff, but you can do some radical stuff with it.
There are certain geometries, especially ever changing ones that can be made with this that would be hard in ZBrush because its got less motion in a sense. Picture a lizard with too many teeth and the closer the lizard gets to you the more teeth it has and while that’s happening behind and off to the side a mayan pyramid is growing it self relentlessly into infinite complexity, this sort of thing (hehehe!) is possible and once you understand what goes where and why (I dont yet, but I see this potential very clearly). Lizzard…
I say its hard because its not Sculptris, ZBrush in a sense is hard at first and yet you find it falling into place in your head after a while. Blender does not fall into place in my head, it hurts it, Houdini, so far does not hurt it, it makes me think, but its not that mind numbing and pointless memorization.
This would be hard in ZBrush:
https://www.sidefx.com/tutorials/polyextrude-curve-input/
I think I could do it with ZSpheres, or something like it, but it would be less flexible in more ways than one and this isnt even rigged.
I think making stuff like this, then bringing to ZBrush for sculpting could be amazing, but I still dont know how to export it yet, Im sort of at the beginning of this little adventure.
The thing is that its free so you can get the idea and see if you want the big fat versions, Im likely to buy the Indi version.
On the other hand, KeyShot changed how I render stuff in a big way, its pretty great and super easy for lot of stuff. Its got limits, like fog is horribly difficult and should be trivial, but that’s minor… it is also a world stuck inside of what I think of as a very small ball and this annoys me to no end but in a way is one of its strengths lighting wise.
What is your laptop, like how much ram and what CPU?
Neither ZBrush nor KeyShot care about your GPU but Houdini does, and it cares a lot I think (2gb minimum I think)…
Im on a laptop that’s showing its age now, but so far its running well, though I haven’t pushed it like I do with ZBrush yet.
It’s going to be interesting to see how Houdini handles the stuff I make in ZBrush, nothing else likes it much, getting Blender to puke is one of my singular skills!).
I have some things I have made in MagicaVoxel (another free thing you might like, its pretty amazing) that Im going to test some of the simulation stuff on. I should have some stuff up on here and that other site soon if I make some progress.
Some of the things from the other side of my eyelids want out and I think it would be nice to have a way of liberating them.
GRIN!
Hows that for longwinded?