Some of you may recognize this fellow. He has been my trusted ‘guinea pig’ since the early days of Sculptris, a victim to all manner of rough deformation, painting and bumpmapping. Today I’m turning his entire polygonal skin into quadrilaterals, using an automatic algorithm that I am currently developing. Hopefully he will forgive me for this treatment
I’m certain that you will all find ways of putting this new functionality to good use when it’s completed. There are already discussions posted on the forum about how to manually transfer models from Sculptris into ZBrush for further detail work, a process which would be greatly simplified and accelerated with this new ability.
We will provide more information when this tool becomes available for Sculptris and ZBrush in the future.
Until then - keep sculpting!