ZBrushCentral

Pixologic User Group Meeting Thursday January 26th

“We are sifting through what we have of the event” ??!?!
:confused:small_orange_diamond:(:frowning: This sound like you have gone thru it without programming a recording… you didn’t think about us :frowning:
Ok I’m kidding, but I still hope you managed to film it all in HD…

  • Zscripts,
    and with an array of microphones for spatial audio 7+1
    ok I’ll just shut up

Congratulations for that success!!!
Andreseloy

Thanks Ryan, Jaime and Gnomon for having me and thanks a lot to all of you that made it. Great to meet you!. I think it was great but I really should have more time to show some more cool stuff I had in my hard drive :slight_smile:
Was great to finally meet Glen Southern, super nice guy. His ZBrush stuff was one of the reasons that made me start learning it. Also great to meet Taron again, always funny and with an awesome and promising new plugin for AE. A special thanks to Rick “monstermaker” Baker that watched the entire thing and spoke to me at the end. Yeah, I’m a fanboy of you man :smiley:

Cheers,
-Kris

Thank you for the highlights Ryan. What is an after effects plug-in?

Don’t suppose there was anything about ZB 2.5 huh?

I was wondering the same thing. no 2.5 infomation? never mentioned when it might be released? NOTHING?!?!?!?!

I feel we are going to hear something real soon. Hmmmmm!

Gentlemen -

Please keep this from devolving into a where’s 2.5 thread. As posted many times it is a work-in-progress. Lets keep the focus on ZBrush 2 which has many more powerful features than many of us are using as it is. The Roadmap: ZApp Link, ZMapper, and Displacement Exporter bring the important functionality of ZBrush 2.5 to you today.

As Crosby, Stills, Nash & Young said, Love The One Your With.

So get back to the computer and stop making ZBrush 2 jealous!!

Ryan

Guys, you already got version 2.1 (Displacement Exporter), 2.2 (ZApp Link) and 2.3 (ZMapper). That’s a lot of work for only few months. Much better to use these fantastic tools (as plugins) for now and just wait. Pixologic is probably trying to be sure that things are going to work perfectly before to even think about a release date. Or maybe you prefer to have something that will not gonna work well just because you want it now? That can be bad for everybody, don’t you think? You guys have to relax and keep using the fantastic version 2.0. There’s so much things to learn in 2.0 that I bet you haven’t tried yet. Let’s have some fun! :slight_smile:

-Kris

ps.: of course this is just IMHO.

hey! We posted together Ryan! :smiley:

I told you guys we would hear something real soon. You are correct sir. :cool:

Antropus! We underwent a mind meld! Live long and prosper! :cool:

Thanks again for showing all your amazing work! :smiley:

`r

Are you guys planning to do any user group meetings here in Europe??? Sorry but the videos you post after every meeting can not replace the live event in any way.

Sorry I started that Ryan, good point, I actually have been meaning to listen to that song. Okay then, I have a request, could anybody post short summaries of the presenters while we’re waiting for the videos? Thanks a bunch guys, wish I could have been there, but, you know, being on the other side of the country is kind of a limitation.

I’ll try my hand at a little wrapup.

First on the table, Glen Southern gave an excellent overview of process for making a detailed figure beginning to end in ZBrush (with a bit of edge loop tweaking in an outside app).

In brief, he showed his process for positioning ZSpheres, constantly switching back and forth between the sphere view and the adaptive mesh and he talked about the relationship of the various ZSphere settings on the end result. From there he demonstrated the build up/smooth down technique of adding mass to the form. Then talked about and showed using a brush with a very low focus (hence, with very small falloff) to make sweeping strokes defining muscles at very low power. He rounded out his presentation with a succinct and very clear method for painting textures – start with a dark texture and lighten, frequently grabbing sections of painted texture and then reapplying them with the deco brush. Very, very informative.

Before taking a 5 minute break, Ryan introduced the guy from High End 3d (sorry I can’t remember his name!). He talked about the new ZBrush features that they’ve added to www.highend3d.com including script and alpha repositories as well as tools for building and distributing tutorials. Sweet!

After the break, Antropus showed us a huge variety of his work. We got to see very high res versions of his award-winning images, cool animation tests and sketches. From there he went into ZBrush and showed us his layering techniques, a very cool method for painting trees, using ZBrush depth maps as alpha channels in Photoshop and just exactly what a GREAT BIG CHEATER he is with his mutant kangaroo. :cool: He rounded out his presentation with a short, sweet introduction to his super-awesome photo texturing trick and by showing us a really cool triclops character he’s working on with ZBrush and Maya.

Due to running short on time, there was no second break. Taron was rushed into the room, he quickly installed his After Effects plugin and jumped directly into demonstrating it.

The short version is that it takes ZBrush depth information and lets you do stuff with it in After Effects (Adobe’s compositing and effects program). In more depth, it allowed him to visualize in realtime things like soft-shadowed lighting, refraction, caustics (though those were still a little crashy – it was only a prototype of the final software, despite appearing very solid) and some very nice layering and manipulation. The final, extra cool bits were his demo of interactive image-based lighting. Very, very cool. Now I want to get After Effects.

In between presentations, people won stuff, culminating in a full copy of ZBrush being given away.

Throughout the night people chatted with people, drank beer and ate pizza. I showed some folks how ZBrush runs on my Tablet PC (A Toshiba Tecra M4) and a generally good time seemed to be had by all. As seems to be indicative of ZBrush users in general, it seemed like there were a lot of effects industry people, a lot of game development people and few people using the program just for the sheer joy of it.

I’d really like to thank the folks at Gnomon for hosting it, and the folks at Pixologic for being there. I learned a lot, had a great time talking to people and just generally enjoyed the feeling of community.

And now, I return to ZBrushing.

Yay me! I managed to outright forget one name and get completely wrong another. IN ONE SENTENCE! Sadly, I don’t remember either name. :o

Voidmonster!

Thx a lot for giving that great detailed info. I can picture the Glen Southern session from what you said, by looking at the DVD I bought from Glen Southern. I like how he works from a dark color, to a light color when applying textures. I bet was very nice to be around all those great artist in just one night! Thx again for the info. :slight_smile:

Javi.

Thanks, voidmaster, that was exactly what I was looking for. God I wish I could have been there, sounds like a lot of fun!! Hope the videos are posted soon.

thanks for the info voidmaster.

I just posted some pictures in my website: http://www.antropus.com
Take a look.

A special thanks to Cris Palomino for sending me the pictures today :wink:

-Kris